Author Topic: Client Sided Health Monitor  (Read 1291 times)

Would it be possible to make a client sided mod that let you view a players health either through a GUI or if possible have a text above the players name that shows their hp status(and works in multiplayer). If it is possible it would be appreciated if someone could make it.


Would it be possible to make a client sided mod that let you view a players health
Yes.
If it is possible it would be appreciated if someone could make it.
No.

Yes.
I believe it would only be possible if you used some third party software to view the blocked information.

I believe it would only be possible if you used some third party software to view the blocked information.
There is a hacky way to get it.

blocked information.
I feel like there's a difference between "hard to read from your end" and intentionally "blocked"

If it works the way I think it does, health only matters on the client who has it. When it reaches 0, they die. I don't know if there's any way for a different client to tell how much it would take to kill them.

Contrary to what I just said: There is the player health variable, which might indicate it's not bound to the client, but is in fact in the 'physical' player's data.

I don't know about client-sided, but I'm sure a server mod could do it.

Clients know the health of every player, but accessing that information from TorqueScript is blocked in the engine.

I feel like there's a difference between "hard to read from your end" and intentionally "blocked"

If it works the way I think it does, health only matters on the client who has it. When it reaches 0, they die. I don't know if there's any way for a different client to tell how much it would take to kill them.

Contrary to what I just said: There is the player health variable, which might indicate it's not bound to the client, but is in fact in the 'physical' player's data.

I don't know about client-sided, but I'm sure a server mod could do it.
There is a difference. But it's blocked. Not hard to read from the client's end. Just like Port said.

Yes, a server mod could do it very easily.

Why /are/ so many things blocked on the client? Most of it doesn't make any sense.

Yes, a server mod could do it very easily.
Has that been done? Could above-name health bars be implemented?

Has that been done? Could above-name health bars be implemented?
Probably, using |||||||||||||||||||||||| or something similar and coloring them.

Why /are/ so many things blocked on the client? Most of it doesn't make any sense.
Probably so idiots don't try not to implement onto it.

Why /are/ so many things blocked on the client? Most of it doesn't make any sense.

Name a thing and I'll explain why? For example, accessing the damage level is blocked so you can't do things just like what this topic is about, which would give players an unfair advantage.

Name a thing and I'll explain why? For example, accessing the damage level is blocked so you can't do things just like what this topic is about, which would give players an unfair advantage.
How would it be an unfair advantage if everyone had access to it?

How would it be an unfair advantage if everyone had access to it?
Everyone having access to it and everyone knowing about it and using it are two different things.