Author Topic: Item Hover / Rotation  (Read 5573 times)

I whipped up this nifty feature that makes all your spawned items do this Quake III Arena - style hover / rotate thing.  It's pretty cool to see in-game.  Makes item spawns feel more "real".  Very cool for DM as well.

Here's a vid:

http://youtube.com/watch?v=5CigjZlw2PQ

Also, as several players who joined a server where I showed this off can tell you, the hover / rotate moment creates no noticeable lag, even when you have a few dozen of em.


they need to move abit slower

other than that, that is uber

Ok.  I made the rotation a bit slower.


Nice, but does it lag?

Nice, but does it lag?
Jelly read this

Also, as several players who joined a server where I showed this off can tell you, the hover / rotate moment creates no noticeable lag, even when you have a few dozen of em.

Nice, but does it lag?
Jelly read this

Also, as several players who joined a server where I showed this off can tell you, the hover / rotate moment creates no noticeable lag, even when you have a few dozen of em.

Also trader can you upload the .cs pweeeeez?

im guessing trader is going to make a gui for all of this?
(set rotation speed, hover speed, hover height...ect ect)

God damn school and there bloxel blocking youtube ><

Very nice, however what bloody good is it lol. Nar I know lots of uses.

should have an option of spins per sec like 1 spin per sec or 0.5 spin per sec
It Pwns :D

I probably won't make any GUI or changeable settings for this.  I'm working to find the best combination of speed and quality appearance, and to make it work flawlessly with as many items as possible.  I probably will allow you to toggle the hover / rotation on / off globally or per item by hitting that item's brick with the wrench and running a command.

That's already in Ephialtes' RPG. :p