Author Topic: Fab's Game concept  (Read 694 times)

In the end of 2014, or start of 2015, I will begin working, and learning modeling/scripting, I have a paper of concepts of a game i'm planning to sell via steam.


features:
I don't know the project name, yet

Voxel engine, fully destructable and deformable enviromment.

Nice shaders, physics, and soft particles, also Bokeh filter.

Vehicles, base construction and destruction

Ah, you can also cut stuff in 2.

Bokeh



makes object in far away look blurry, out of focus.

Cartoonish graphics, similar to Planetary annihilation, but with a few textures.



How the game works?

There will be 4 factions, the player can join a server with the faction he wants, choosen faction vs other, or random.

Unlockable of the weapons will be ingame, but global unlockables are more advanced, strong, etc.

50 ranks.



Start of a match

All players will start with a small, prebuilt base. The commander, which I will explain later, will deploy Bots, or NPCs to help in combat/Building.

As the game progress, commander gets Resource Points, RP. He can use it to buy more structures.

He/she can win more if the team kills, destroys, or captures the other team's objects.



Commander

Commander is the leader of a faction, which can buy support bots/drones/mech/aircraft, and even giant artilhery cannons.

His/Her actions are:

Buy, Recycle, self destruct, Attack/Defend, UAV, AA support, Tactical missile, tank buster, small-large artilhery barrage, sattelite strike.

The actions excluding Recycle, Self Destruct and attack/defend cost RP.



The Soldier

The soldier, can select 4 classes: Assault, Enginner,Scout, Medic/Repair bot.

The soldier can buy new weapons in a match, as well with basic structures, such as a small radar, walls, and turrets.

Can as well order vehicle drops, but it can be intercepted by enemy planes/spaceships.



Structures and vehicles classes

They vary in levels, starting on 1 to 4.

Structures
Wall

Turret

Building

Shield

Power generator

RP generator

Tactical missile defence

Aircraft refuel and repair

Artilhery, rocket launchers

Vehicles
Light vehicle
Medium Vehicle
Heavy vehicle

L, M, H transport (Aquatic, air, land)

L, M, H Tanks, mechs, spaceships, aircraft, attack boats, frigates, destroyers, cruisers, battlecruisers, battleships



That's all, what do you think I should improve/change?

Sounds like Savage 2 with more features.

will the english be broken too?

Battlfield: Minecraft Edition

will the english be broken too?

Do you think english is my primary language?

This seems just like Savage 2, looks like it would turn out great.

Do you think english is my primary language?

If you plan on getting anything on steam, the english in your game should be top-notch.

In the end of 2014, or start of 2015, I will begin working, and learning modeling/scripting, I have a paper of concepts of a game i'm planning to sell via steam.
this is so ridiculous