Author Topic: Checkpoint Item Saving  (Read 401 times)

I need a way to make it so checkpoints save a player's items when touched, and set them accordingly upon spawning again.  Does anyone know of or can anyone create a way to do this?

There is item saving.  We just need a OnCheckpoint input event.

Or OnPlayerSpawn

OnPlayerTouch>Player>SaveItems
OnPlayerSpawn>Player>LoadItems

Do you have an onPlayerSpawn event?

Or OnPlayerSpawn

OnPlayerTouch>Player>SaveItems
OnPlayerSpawn>Player>LoadItems

That would work, but I thought OnPlayerSpawn was really unreliable?

Yes, because of invulnerability times.  I wish there was a way to disable it, because I need to make players get certain properties right as they spawn, but that can't happen I guess.

Yes, because of invulnerability times.  I wish there was a way to disable it, because I need to make players get certain properties right as they spawn, but that can't happen I guess.

There is a mod that lets you edit the player invulnerability times, which can be found here. It might just do the trick.