Poll

Does you think Roblox bought Blockland?

Yes
19 (13.9%)
Maybe
12 (8.8%)
No
106 (77.4%)

Total Members Voted: 137

Author Topic: If Roblox Bought Blockland  (Read 5241 times)

Read the title. I was think silly idea about If Roblox bought Blockland, I know this Badspot refuse sell to Roblox. Some people think Roblox bought Blockland or not.

grammar man come on

either way of course it would be handicapped, i guess?

They would add 5 billion ugly hats, and some Overpowered "gears" that instant kill people.

Nothing, because Roblox will never have Blockland



this is an age-old question thats been answered countless times...

-snip-

this is an age-old question thats been answered countless times...
I think it's like that Disney thread.

I guess it'd be a pay2win community.

they would discontinue roblox and make this roblox 2 and claim they made it

then
They would add 5 billion ugly hats, and some Overpowered "gears" that instant kill people.

roblox already bought blockland

there would be too many online daters,
and there would be too many spam posts on the forum.

Memberships would be a monthly fee rather than a one-time fee, and most likely Blockland would be a part of Roblox.


there would be too many online daters,
and there would be too many spam posts on the forum.

they'll add in all the dumb economy stuff, but they might actually update the game. we might actually wind up getting another content update!

say what u want about roblox, at least they're moving towards some cool and big updates and make frequent posts about what they're working on and what's to come.
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Scalability is important to us. Part of our vision for ROBLOX involves thousands of people playing games at the same time in physically simulated environments
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In mid-November, we released GUI rotation, which allows you to rotate a GUI for such purposes as a clock or compass, among other things. Now, we’ve taken GUI functionality one step further with the release of SurfaceGUIs, which give you the ability to place a GUI on the surface of a part.
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When we released voxel terrain in 2011, we realized that creators had to adhere to a narrowly defined set of rules. As with any major release, we kept a steady ear to the ground and gathered as much feedback as possible to determine how to improve the feature make it a more viable and enjoyable tool for building. Though we’ll be updating the overall “look” or our terrain the coming months, infrastructural changes first had to be made to broaden the scope of terrain capabilities.
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We have a vision for ROBLOX where builders can create complex mechatronic constructs and simulate them in real time with other players. To that end, we’ve been working on implementing a new articulated physics engine, which will ultimately offer greater fidelity and more robust support for joints, motors and multiple articulated bodies.
http://www.youtube.com/watch?v=z2yezh5Zup0
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“Terrain” water has existed in ROBLOX for the last year and a half and, while the physics have always behaved in satisfyingly realistic fashion, the appearance left something to be desired. Last week, we turned on a new look for our water, bringing waves, reflections, and blue underwater “fog” to ROBLOXian H2O.
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this update also gave us an opportunity to build a new animation system that will eventually allow you to create your own character movements.
meanwhile at blockland...

I like roblox except for the community.