Author Topic: Why don't weapons that have ironsights use zoom to ironsight?  (Read 1799 times)

How?

GameConnection::getControlCameraFOV()

Albeit, if a client changes their default FOV from 90 you'll have to implement a way to obtain their original FOV and compare, and that can get pretty dodgy. Especially if somebody changes their default FOV after joining.

GameConnection::getControlCameraFOV()

Albeit, if a client changes their default FOV from 90 you'll have to implement a way to obtain their original FOV and compare, and that can get pretty dodgy. Especially if somebody changes their default FOV after joining.
Nice.

I have a third person playertype that zooms up on the gun's ironsight but that's not what you are looking for. Perfect for resident evil type players.