Author Topic: Max Health Event  (Read 1605 times)

I want an event that can change a players maximum health, also If possible also make it compatible with VCE.

Some Examples

<onActivate> - <Player> - <setMaxHealth> - <(anything above 100)>

or for VCE

<onActivate> - <player> - <VCE_modvariable> - <maxhealth> - <[set]> - <(anything above 100)>

I searched the forums everywhere for something like this I could not find it. I do have something that can set health to values between 1 - 100 and that's it.


Extra: Or if you can just make a Level up mod that increases your damage done and your health because that's what i'm basically doing but with VCE events...
« Last Edit: January 29, 2014, 07:03:47 PM by YounqD »





<(anything above 100)>

Doesn't need to be above 100, maybe it could be below

Also /support. This is a great idea.


Visolator made it. I don't think it's released.

For clarification. Would you like this to set the player's playertype's max health or just the player's?

For clarification. Would you like this to set the player's playertype's max health or just the player's?

Just the players health

I have had something like this just laying around, not sure if I should release it.
It has a "maxHealth" and a "addMaxHealth" event. They have 4 parameters for both.

MaxHealth > Health bool1 PerPlayer bool2
bool1 - If enabled, their health will fill right back up
bool2 - If enabled, it will add health of whoever is in the minigame (If not in the minigame it will use all players on the server) each player by that PerPlayer amount
« Last Edit: February 01, 2014, 01:25:27 PM by Advanced Bot »

I have had something like this just laying around, not sure if I should release it.
It has a "maxHealth" and a "addMaxHealth" event. They have 4 parameters for both.

MaxHealth > Health bool1 PerPlayer bool2
bool1 - If enabled, their health will fill right back up
bool2 - If enabled, it will add health of whoever is in the minigame (If not in the minigame it will use all players on the server) each player by that PerPlayer amount

That sounds like it is what i'm looking for, I would appreciate it if you did release it but that's your choice. Also is their a preference for how fast the health will regen?

That sounds like it is what i'm looking for, I would appreciate it if you did release it but that's your choice. Also is their a preference for how fast the health will regen?
There is no health regen.

There is no health regen.

You said bool1 is for how fast their health will fill back up isn't that health regen?

You said bool1 is for how fast their health will fill back up isn't that health regen?
No. I said it refills it. Which means it just sets it to the max health the player will have after that event is used on them.