I don't understand why it takes this long to make something like this. I gave the code, lol.
Pretty much done on my part: http://www.mediafire.com/download/jt2t22cdx61ybk7/Server_Wasted.zipIssues:Sound won't play.Timescale won't change.If someone could fix those that would be great.
Oh, I didn't see the issues. I will take a look.It was not coded correctly.Source:datablock AudioProfile(DedWasted){ filename = "./Wasted.wav"; description = AudioClosest3d; preload = false;};package GTADeath{ function gameConnection::onDeath(%client,%obj,%killer,%type,%location) { serverPlay2D(DedWasted); //Needs a datablock, not the file commandtoclient(%client,'SetVignette',1, "0 0 0 255"); %client.bottomprint("<color:990000><font:Impact:30>WASTED",5,0); //commandToclient(%client,'setTimescale',0.5); - You have to find another way of how it will work since it is calling that the player is dead Parent::onDeath(%client,%obj,%killer,%type,%location); }};activatepackage(GTADeath);Download
Why's it bottom print? GTA V has it center print.
Why not draw/load an image ("Wasted" text) in the center of the screen?
What's the issue with keeping it in the center? Aren't bitmaps in the center by default for the client?