I think it would make more sense if you would put the if/or(else) before the input.
onActivate > if(Admin) > setHealth 100
onActivate > if(Normal) > setHealth 0
Would be easier to implement as well, but even so there would be too many things to include for those to work, they would clog more than it's wroth
if(Normal-Self)
if(Normal-Client)
if(Normal-Player)
if(Normal-Minigame)
if(A-Self)
if(A-Client)
if(A-Player)
if(A-Minigame)
if(SA-Self)
if(SA-Client)
if(SA-Player)
if(SA-Minigame)
if(Host-Self)
if(Host-Client)
if(Host-Player)
if(Host-Minigame)
VCE, despite needing longer event codes, is going to be more effective no matter how you look at it.