Poll

Term length reduction:

Reduce at Megaterm V.
0 (0%)
Reduce at Megaterm VI.
1 (33.3%)
Reduce at Megaterm VII.
2 (66.7%)

Total Members Voted: 3

Author Topic: Warlords — [Term 22] — Age of Enlightenment. (Flags, Mottos, Anthems)  (Read 9072 times)

Bully!  :D
I edited the post you dongo.
Also, I want to set my mobility to 0, and increase Factories: Mineral, Factories: Rural, Proficiency: Mineral, and Proficiency: Rural by 1.
« Last Edit: February 15, 2014, 05:56:47 PM by Zanaran2 »

How's this?
TERRAIN
  • Normal
  • Fertile - +20% crop harvest, -10% ranged damage
  • Infertile - +10% weapon damage, -20% crop harvest
  • Woodlands - Forest or Jungle-40% ranged damage, -10% melee damage.  +50% lumber yield.
  • Hilly - +10% ranged damage, -10% melee damage when attacking or defending uphill.
  • Mountain - +20% mineral harvest, -10% weapon damage
  • Ocean - Naval Units can travel here, Land units cannot travel here.
  • Shoreline - +10% ranged weapon damage, from land or sea.  Naval units cannot travel here.
  • Wetlands - -20% weapon damage, ranged and normal.  +20% weapon vulnerability.  2-point movement cost.
  • River - +10% weapon damage.  1-point movement cost.

CLAIMED (man-made)
  • Barracks - Contains up to 20 soldiers.
  • Housing - Contains up to 20 civilians.
  • Capitol - Base of operations. Without it, your civilization would crumble.
  • Storage Silo - Stores up to 30 items.
  • Refinery - Converts ores obtained from Mines into ingots. Requires Mine.
  • Mine - Buildings where workers mine ores from the ground.
  • Storage Building: - Can store up to 15 items of ores or 15 items of food.
  • Road - Used for transport and trade routes outside of cities.  +1-point movement bonus for every tile moved.
  • Bridge - Acts as a road, but can be placed over rivers and marshes occupying 1 tile in width at the crossing point.
  • Walls - Helps keep bad guys out.  +60% melee defense when in owned, non fronteir territory.+15% ranged weapon damage when on defending side.  -15% weakness to siege weapons.  Blocks unfriendly movement

Term 2 has started.  Dolckrow has made progress on advancement, and has gathered +2 food, and +1 iron.

Fitzea has finished its grain silo.  It now has more food storage capacity.

Robolqia has sacrificed 2 mobility and therefore has expanded its potential limits.

Eltringham's Army has moved to (31, 62).  They hunt and barely scrape by.  Typhus begins to spread throughout the EHA camp, 1 population point is infected.  (Rolled an average of 2⅔ from 3 rolls of a 6-sided die.)

Netyral successfully develops a prototype refracting telescope, and has expanded 1 tile east.
« Last Edit: February 15, 2014, 06:41:10 PM by SWAT One »

How's this?
Excellent. I'm currently making land tiles, and after that I'm going to update the map, so be patient.

Awesome.  If you would like, since you have a post right below the OPN post, feel free to make that the official map post.

Working on Term 1 results.

Nice organization on that SWAT One.

Phew. Finally finished the Terrain legend for the map.

Quote

As you can see some tiles (such as River tiles and the pending Road tiles) have many different variations. Or I just got carried away with it.
Tell me what you like about it, or what you think I should change.
« Last Edit: February 15, 2014, 07:23:39 PM by Zanaran2 »

Construct a humungous fire!  Put those who are infected as close to it as possible to heat the bacteria to death!

Alrighty, turned my first post into a map legend thingy. I'll add the map to it when I finish it.
EDIT: Finished both legends. It is time to update the map! Fuuuuun! Don't worry Theepicman I'm going to add you in ASAP.
« Last Edit: February 15, 2014, 08:48:47 PM by Zanaran2 »

Construct a humungous fire!  Put those who are infected as close to it as possible to heat the bacteria to death!
What are bacteria?



Zan, the legend looks good, and I hope that you'll do roads as well.  Perhaps also a farmland tile, as well as a city tile, one with nothing for normal cities, and one with a star for a capitol?

Are you planning to do transparency to show territories and/or frontiers?

What are bacteria?



Zan, the legend looks good, and I hope that you'll do roads as well.  Perhaps also a farmland tile, as well as a city tile, one with nothing for normal cities, and one with a star for a capitol?

Are you planning to do transparency to show territories and/or frontiers?
I'm updating the map legend post right now.
Check it out.
« Last Edit: February 15, 2014, 09:28:22 PM by Zanaran2 »

I'm updating the map legend post right now.
Check it out.
Looks nice.  Would be good if you could add Castles as well.

Also, new poll.  Serious issue because it takes me literally an hour to update every time a page changes.  The pro to the current system is that with few members, this allows for more action while more members might join.  The con is what I mentioned before, and that people will not be able to act.  If you are even a potential participant, your voting counts.
« Last Edit: February 15, 2014, 09:41:13 PM by SWAT One »

What are bacteria?
Construct a humungous fire!  Put those who are infected as close to it as possible!

No you missed the point.  Bacteria have not been discovered yet.  You don't know of such methods.

Search dealing with sickness in the 17th century.