Poll

Term length reduction:

Reduce at Megaterm V.
0 (0%)
Reduce at Megaterm VI.
1 (33.3%)
Reduce at Megaterm VII.
2 (66.7%)

Total Members Voted: 3

Author Topic: Warlords — [Term 22] — Age of Enlightenment. (Flags, Mottos, Anthems)  (Read 9084 times)

I just made a new mobility thingamajig that looks a lot more pleasing to the eye, sorry that you cannot help out with mapmaking much.

And rule #1.
Fixed.

Scientist peer into the microscopic world. Roll to see if they see any bactera.

Also go one tile to the left of my nation and build a house. I already said I made a barracks near my capitol.


A political takeover of Dolckrow has resulted in the nobility gaining power, and the first king, Leonek I, being crowned.  Upon becoming king, Leonek I has renamed Dolckrow Common to Dolckrona, meaning "Crown of the Dolck".

Leonek I insists that Dolckrow put emphasis on building up an educated society.  The nobility, noticing that their land is defenseless, begin to emphasize the need for an army.
« Last Edit: February 22, 2014, 03:33:07 AM by SWAT One »

Term 10 Report:
Megaterm II  >>  Megaterm III



First off, all populations and supplies have increased, so be sure to check out the OPN post.  Stats have also been adjusted based on your nation's actions or lack of action.


  • Dolckrow constructs two schools an Dolckrona.  Dolckrona expands to have a population of over 140,000, and is too crowded.  A second community, called Miastoicze on the sea is under construction to distribute the population more evenly over the land.  Dolckrow discovers the microscope.  The scouting party that has been evaluating the surrounding land has been attacked by natives, and narrowly escapes to the safety of Dolckrow's borders, where a few patrolling soldiers strike them down.  It has become apparent that Dolckrow will need to build up more defenses.
  • Fitzea sits on its hands.
  • As Robolqia has not moved from its place of origin, it's mobility has dropped to 0, and its military has declined.  Seeing that Robolqia is weakening, surrounding tribes begin to harass the citizens and army.
  • Eltringham's Armies move to (32, 60), and stumbles upon a town at (33, 59).  They are fairly friendly and neutral.  They offer gifts of food to the travellers.
  • Netyral fails to see bacteria.  Netyral faces a few extra cold winters.



In other news, you can now build schools and barracks inside of cities.  I will let you know if you've hit a limit, but I'm waiting for Zanaran2 to finish this on the map tileset guide.
« Last Edit: February 23, 2014, 04:26:00 AM by SWAT One »

FFUUUCK

Try again but this time with a water droplet and if that fails use a pebble.

Netryal builds a house.

Netryal builds a house.
Sorry for late edit, but check recent edits to the update post.

Meh screw it.  Here are the guidelines:

Hey, there is a tile for capitol, but do you think you can make a tileset for other city types?

Village:Stores 4 population
Town:Stores 7 population
City:Stores 10 population
Metropolis:Stores 20 population
Urban Sprawl:Stores 30 population
Schools, barracks, etc can be stored in the cities, and in the OPN post, I will include details that it contains schools, barracks, etc.

Limitations/Maximums:

Village:1 school, 0 universities, 1 barrack, 0 military academies
Town:3 schools, 1 universitie, 2 barracks, 0 military academies
City:5 schools, 2 universities, 4 barracks, 1 military academy
Metropolis:10 schools, 4 universities, 6 barracks, 2 military academies
Urban Sprawl:15 schools, 7 universities, 10 barracks, 4 military academies

Capitols would be characteristic of any of these types, depending on the population that resides there.

As for industry types and limitations/maximums,

Low density industry:2 refineries, 2 storage units
Medium density industry:3 refineries, 5 storage units
High density industry:7 refineries, 11 storage units
Hyper-dense industry:10 refineries, 15 storage units

More rules for industries:

Low density industries must be placed next to a town, city, metropolis, or urban sprawl-type city.
Medium density industries must be placed next to a city, metropolis, or urban sprawl-type city.
High density industries must be placed next to a metropolis, or urban sprawl-type city.
Hyper-dense industries must be placed next to a urban sprawl-type city.

Btw, topic stuff updated with fancy text just because.  Also if you voted in favor of demographic details (language/religion), PLEASE POST IT BELOW.  I do not routinely check your initial nation posts, and they do not matter to the story anyways.  All information is changed in the OPN post.
« Last Edit: February 23, 2014, 05:40:04 AM by SWAT One »

Capital should have like 2-3 houses.

Also, expand one tile down and build a school in that tile.

Capital should have like 2-3 houses.

Also, expand one tile down and build a school in that tile.

You know you can build schools IN cities now, right?  Capitals are flexible in size.  The thing that makes them a capital is the star icon and the star next to the type in the OPN.  They can literally be either a large urban sprawl or a few tents around a campfire.

Next map edit should replace these.  City info is listed in the OPN.



Dolckrow is interested in expanding its land further, but us concerned about the possibility of a native attack, so the military is built up.  No conscription or draft is put in place, but nevertheless, campaigns across Dolckrow begin to occur to recruit.  Because of this, Dolckrow will be devoting its resources to strengthening military techniques.
« Last Edit: February 23, 2014, 04:41:32 AM by SWAT One »

Then school in city and the tile will be a mine?


Scouts along with horse archers sent out in all directions as far as they can go.

Continue farming and researching farming teqniques. Begin mines.

Begin construction on granary.

Take their food and love their women.

Recruit members!

Scouts along with horse archers sent out in all directions as far as they can go.
[How many units, how many directions, which directions?  Either you tell me or I roll random movements.[/b]

Continue farming and researching farming teqniques.
Will do.  How many points to farming?

Begin mines.
Coordinates?

Begin construction on granary.
Coordinates?

Take their food and love their women.

Recruit members!
The elite of the Eltringham Army go into the tents of the women, and during the night the women slit the soldiers' throats.  The women hand the soldier's weaponry over to their husbands.  The husbands then sneak out and kill some of the Eltringham sentries, before they strike back.  The recruited members manage to kill some in the home camps of Eltringham, and manage to set food storages on fire, destroying 1 food before the fires are put out or isolated.  The society then secretly and quickly moves out to an unknown location away from the Armies, however, they leave behind 3 food, 1 iron, and 2 copper.

Eltringham loses 93 men and gets 2 food, loses one, net gain of 1 food.
The village loses 9 men.
« Last Edit: February 23, 2014, 03:11:32 PM by SWAT One »

« Last Edit: February 23, 2014, 03:10:44 PM by Theepicman »