Author Topic: In-game time detection events  (Read 419 times)

What I'm looking for is something that can detect the time it is in the current in-game day cycle, and then activate something. For example, there's a daycycle that lasts 600 seconds, and I want some lights to turn on when it gets nighttime (say 300 seconds). Would this be possible with events, or only with scripting?

Search for Event_DayCycle.

Didn't find that earlier, nice find. I'll test out the mod tomorrow and see if it works, it looks buggy.