Poll

Should it be a remake, or a spiritual successor?

Remake
19 (65.5%)
Successor
10 (34.5%)

Total Members Voted: 29

Author Topic: [Community] RUN HARD 2014 Remake [help wanted!]  (Read 2447 times)

Should be Return to Run Hard.

i seem to remember that video being much better quality and having music
I think we all do, the music your thinking of I believe is the credits.
Sorry bester, I juat got booted off the computer anyways. I'll be back soon

in the meantime, if you want to help as an actor, PM me a app with name, id, who you want to play, and what times are best for you
Probably not going to be able to get it back up tonight. I will finish the bank this week but the police hq is up to you guys.

The hammer should still be used for breaking into the atms. A hammer hitting is a projectile and without trust it doesn't destroy the build. We could use the fact it works like a projectile and make a print count in the atms that will make it bust open or something after a certain amount of hits.


I'd be fine helping with filming and editing/production.

I can edit, I have tools and experience with things such as Adobe Premiere and After Effects.

Message me for details.


I could possibly act, and maybe do some simple camera angles.  I'm booked full today though.

I would love to help with this, anything you need?

i'm super happy you guys are willing to help, i'm gonna post some of the script so far just to prove it's movin along. i'm not sure how to share .pdf's, however
Quote














RUN HARD 2014



Composed By


Anti-Block




Based on, if any
Run Hard, by Pload




















 

0:00
Black. "_____ Presents"
credit or such is optional

0:03
Cut to Diggy Lane sign.
Close up shot, sign
occupies entire shot.
Camera is artificially
shaky(will ask eksi how to
do it)
[M]usic cuts in, either
The Horror or The Heist.
Both songs start loud, so
effect is given either way

Note:[M] means music is in
scene, just not noted

SFX: outside ambience
0:06
Long shot of bank, camera
is low to ground. Camera
is steady. Car passes in
front of camera
[M]
SFX: car

0:09
Med shot of bank from side
view, camera slowly pans
to right until ROBBER
walks into frame and stops
behind trees. CIVILIANS
mingle in background
outside of bank
[M]
SFX: outside ambience,
chatter
0:15
Shot inside bank, TELLER
types away at keyboard
[M], though volume is
softer
SFX: inside ambience,
keyboard clatter, muzak
0:17
Close up shot of TELLER at
keyboard
[M] soft
SFX: inside ambience,
keyboard clatter, muzak
0:19
Over shoulder shot of CIV
ILIAN at atm
[M] soft
SFX: inside ambience, soft
keyboard clatter, ATM
beep, muzak
0:22
Shot of WITNESS sitting at
bench near exit, aimlessly
looking out window
[M], soft, but beginning
to fade back in

SFX:same
0:24
Shot reverts back to
outside shot of ROBBER,
who begins to walk towards
bank. Camera transitions
into a walking shot
[M] fades back in to
regular volume

SFX: outside ambience
0:30
Cloe up at WITNESS as
ROBBER opens bank door.
Camera action zooms to
TELLER and CIVILIAN at ATM
all startles by robbers
entrance
[M] cuts out

SFX: dynamic pull in
wooshes
0:33
ROBBER whips out pistol
and fires two shots at
Teller. Camera cuts to
TELLER get shot and die
SFX: gunshots, screams,
death sounds AAAA
0:36
Shot mimics that of the
original as ROBBER runs
over and begins to hit ATM
with hammer as CIVILIAN
ducks out of way. WITNESS
flees scene of crime,
straight freakin' out
Music: MILLION WAY OF
DRUMS kicks in, good
volume

SFX: more screaming maybe,
hammer sounds, atm beeps
0:40
Med shot as CIVILIANS flee
scene of crime. WITNESS
runs in different
direction
[M]
0:43
Camera follows WITNESS as
witness runs into police
station
[M]
0:47
Camera slowly pans out of
shot with two POLICEMEN as
WITNESS bursts into frame
[M]
0:50
Med shot of WITNESS,
scared look on face (alt
emotes), panting
[M]
0:53
Close up as POLICEMEN
slowly turn to each other
[M]
0:56
Cut to Med shot of station
as Police jeep does a hard
turn onto street out of
garage
[M]

SFX: tires screeching, car
vroom
1:00
Bird'd eye of Police jeep
driving up the street,
camera zooms over to
Robber, GTA5 style?
[M]

SFX: dynamic woosh




sorry it looks kinda forgeted up, will post a better version later

Will this include a bloopers video

Will this include a bloopers video
i expect 100% EFFICIENCY

probably, lol

I can help out with editing, filming and building if you need it.

UPDATE:

I will finish the script tonight, but in the meantime i devised a funny little subplot in the middle of the video

basically, the beginning shot highlights a sign which reads "NEW BETA CITY", and basically it's a little addition to beta city that is way more detailed and immaculate looking than beta city.

this is just a little in-joke, but it also shows how different the styles of building have changed through the years

WIP shots

new

old

So, if you can build sorta fancy, modern ish looking buildings please build some and load em on my server or send them to me. i don't really need to add anything else to beta city at this point!

should be called run harder

UPDATE:
So, with the help of some building bros we've been slowly building the set for the first part of the video, titlds New Beta City



in planning, the gray base behind to the brown building is going to be where the police station is, and the ornate building with the green roof is going to replicate the building in run hard that the thief first runs into after the bank. The bank itself is very similar to the original, teller in the center, bench to the right of the door, and atm in the far left of the building.

I think i explained this earlier, but the reason why new beta city is so vastly more detailed than beta city is basically an examination on how building styles have changed so dramatically since only 7 years ago

creds: Bester, Ladezkik, Brickman