Author Topic: Develop a way to tell the range of a music brick.  (Read 466 times)

I hate guessing where music bricks start and where they end. Is there some way someone can develop a way where I can physically see the range of a music brick? It would be greatly helpful and appreciated.

Thanks.

This would be great. This would eliminate the need for long range music bricks, as we could simply set it's range ingame.

Could be a ghost brick visual trick like the arrows on the water bricks.

Not that I would be able to do that personally, just, for anyone who can do it.

I have a suggestion similar;
To trap music in a zone brick.
Anyone who is in the zone can hear the music, anyone outside the zone can't.

I thought I'd post this here instaid of making another topic for this.
« Last Edit: February 22, 2014, 06:45:39 AM by K3k0m@n »

I have a suggestion similar;
To trap music in a zone brick.
Anyone who is in the zone can hear the music, anyone outside the zone can't.

I thought I'd post this here instaid of making another topic for this.
Good luck.

I have a suggestion similar;
To trap music in a zone brick.
Anyone who is in the zone can hear the music, anyone outside the zone can't.

I thought I'd post this here instaid of making another topic for this.
Make event scripts. Make an event defining the zone, another for when the player enters and another for when it leaves

Make event scripts. Make an event defining the zone, another for when the player enters and another for when it leaves
Good luck.

Sound also depends on first and third person views so it gets confusing.

Sound also depends on first and third person views so it gets confusing.
Sound depends on the camera position.

You could totally get the range of the music brick and then place a sphere staticshape to show it or something.

I know mission editor will be able to show musical spheres. Maybe someone could make an emitter that circles around the exact length of a music brick?