Author Topic: Brick 'kill' output event  (Read 850 times)

An output event that makes a brick kill (not fakeKill) itself or other bricks

I thought something like this would have already existed, but i can't seem to find it, so i'll just assume such a thing does not exist yet



I thought something like this would have already existed, but i can't seem to find it, so i'll just assume such a thing does not exist yet
it used to be default
I can see why it's no longer default, but why would it be failed? because of the trust issues?

it used to be default
I can see why it's no longer default, but why would it be failed? because of the trust issues?
People with trust could just event that on everything and abuse everything.

Is there a way to restrict event usage to admins, super admins or host only?

Is there a way to restrict event usage to admins, super admins or host only?
Yes. See this.

What do you want to use such a thing for anyway?

What do you want to use such a thing for anyway?
For when you want things to stay destroyed instead of respawning after a certain amount of time

For when you want things to stay destroyed instead of respawning after a certain amount of time
Does fake kill work with -1? If not, fake kill then disappear for -1.

Actually I think this is good mainly for evented simulations of things getting chainkilled. Someone needs to make a fakechainkill event.