My latest creation!
Seeing as my models have gotten some positive responses, I'm confident enough to turn it into a full project. In keeping with my original plans, I now have a list of weapon "types" I want to make. Each category (while maybe redundant at times) will have 1 of each weapon type, as listed. Currently finished models will be highlighted in blue, meaning you should click it and see the picture! I did it this way because my screenshots are straight from Blender, to Paint, to Tinypic, and are stupidly big.
When suggesting weapons to me, keep in mind these guidelines. -I MAY change the category of a weapon if I feel another option fits better.
-I WILL make either real or fantasy guns, though I will make them blocko and as a result, there will purposely be inaccuracies in order to make the blocko style look good.
-I will NOT be a richard-ass to you if I dont like your idea.
-I WILL take suggestions on adding another category later on down the line when I've got more of my already-planned stuff completed.
Here are the current categories, aswell as finished and planned weapons. If the name does not have a link attached to it, then it is open for suggestions.Army Category: Think any global armies from WW2 up to now, and maybe even beyond.
Assault RiflePistol
Submachine Gun
Sniper RifleShotgunMelee
Utility
Civilian Category: Think home defense, self defense, and hunting.
Assault RiflePistolSubmachine Gun
Sniper Rifle
Shotgun
Melee
Utility
Criminal Category: Theives, Gangs, Mobsters.
Assault RiflePistolSubmachine Gun
Sniper Rifle
ShotgunMelee
Utility
Police Category: First responders, on patrol police in populated areas.
Assault Rifle
Pistol
Submachine Gun
Sniper Rifle
ShotgunMelee
Utility
Swat Category: Step up from Police, to more "creative" weaponry.
Assault Rifle
Pistol
Submachine GunSniper Rifle
Shotgun
Melee
Utility
Request Bin: To help me get more solidified in modeling, I'm taking requests within reason. Here's what I've done so far.
Portal Gun for WheatleyLaser Pistol thing for LegobossWeapon features!-No animations
-No recoil
-No ammo system
-No ADS
-No Raycasting
-MAYBE headshots, maybe not.
-Basic accuracy with a gradual spread increase with continued fire
-Bullet drop as an option on a weapon-by-weapon basis, for my own ideal of balancing
-Custom bullet I modeled
-Default muzzle flash
-Default smoke
-Default gun shell casings
-Gun sounds which I possess, and have the power to edit with Audacity
-Streamlined ingame names. (Army Assault Rifle, Police Shotgun, etc as opposed to M16, Remington 870)
The aim of my debut weapons will be simplicity, low lag, high performance, and balance for large scale builds. Model criticism is more than welcome, but keep in mind that I'm not aiming to make them as detailed and realistic as possible. I'm all about the classic blocko style, and if you want realistic weapons, there's plenty better people to do it than me.
Also, I'm on Steam. If for some reason you want to speak to me there, I'm always online if I'm at home.
http://steamcommunity.com/id/theshadowcross/