Author Topic: Some events that can be done in VCE  (Read 517 times)

I find VCE hard to do, so here's some events I want (Make them 1 whole add-on):

OnActivate<Brick<ifAdmin and ifSuperAdmin - checks if a player is a admin or super admin
OnActivate<Brick<ifPlayerName - checks for a player's name
OnActivate<Brick<ifPlayerID - Same as ifName, except it checks BL_ID.
OnActivate<Brick<ifPlayerScore - Checks if a player has a certain number of points.
OnActivate<Brick<ifBrickName - Checks the name of a player
OnActivate<Brick<fRandomDice - Randomly picks a number (You can put what the numbers must be in between, and you can put it so if it selects a certain number it will make the variable true.)
OnActivate<Brick<IfLastPlayerMsg - Checks the last thing a player said.
ifPlayerDamage - Checks how much damage a player has taken.
OnActivate<Brick<ifPlayerEnergy - Checks how much energy a player has.
ifVariableTrue and ifVariableFalse - Either one is called when a variable is either true or false (Duh!)


This is LITERALLY exactly the same as VCE's retroCheck. There isn't a single difference.

This is LITERALLY exactly the same as VCE's retroCheck. There isn't a single difference.
Yeah, but I just want simple events like this because I find it hard to do VCE.

VCE_Retrocheck does this. Just try it. It does the EXACT SAME THING. Test it out ingame.

are you guys stupid or huh
he specifically said he knows they can be done with VCE

are you guys stupid or huh
he specifically said he knows they can be done with VCE
But VCE can do this exact same thing in the exact same way.

But VCE can do this exact same thing in the exact same way.
wow, thank you, we really needed you to say that, it's not like the OP said it and then two other people

Just do something like...

onWhatever > Self > VCE_ifValue > [<var:cl:admin>][==] [1] [1 1]
onVariableTrue > Self > VCE_ifValue > [<var:cl:superadmin>][==] [1] [Whatever events to trigger]


are you guys stupid or huh
he specifically said he knows they can be done with VCE
Yeah, but I just want simple events like this because I find it hard to do VCE.

Him being too stupid to figure out how to use VCE which is very easy to use, is not a valid reason to re-write a mod that already exists.

Him being too stupid to figure out how to use VCE which is very easy to use, is not a valid reason to re-write a mod that already exists.
I'm not saying it's something that should be done