Author Topic: Blockland Update Suggestion thread  (Read 903 times)

/Tittle
A thread for suggesting future Blockland updates
Im not saying these will be added to blockland

  • WaterPhysicsVehicle class
  • Helicopter Class
  • packet size increase (playertype downloads corrupt because more than 1kb of animation names)
  • .ifl download support
  • vehicle physics improvement
  • turn the terrain mission editor into a brick terrain mode. make it so you can use brushes to sculpt terrain out of a 4x4, 8x8, or 16x16 cubescape plane.
  • setNodeColor for items
  • can we even remove/move the groundplane?
  • more images slots/ability to mount multiple images to one slot
  • environment zones
  • water improvement (still no waves!)
  • buildable vehicles
  • technics bricks/moving parts
  • moving objects support (if I stand on a moving platform, I should move with the platform)
  • better light effects ie spotlights
  • raise projectile speed
  • better light effects ie spotlights
  • raise projectile speed
  • player turn limit (like 45 degrees for mounted turrets) and player turn speed cap
  • projectile collision models
  • increase brickcount

/tittle
why am I laughign

/tittle
why am I laughign
because you don't have little tittles?

we need a default modter generator

  • can we even remove/move the groundplane?
Yes we can.
  • moving objects support (if I stand on a moving platform, I should move with the platform)
If you move a static shape that something is on, that something moves with it. At least with the Z axis. I'm not sure about X and Y.


Better vehicle physics is a given for me; not just vehicle collision, but the physics model as a whole. The current vehicle model just feels... weird. I can't describe it in any greater depth than that it's "odd". I'd love to see something like this implemented into the game; not only does it support helicopters and boats, but also self-balancing vehicles (i.e. motorcycles) and legged vehicles, which is totally awesome.
Proper 3D sound would be nice too. Currently, Blockland only does sound source calculations in 2D, which sounds weird when you're close to the sound source.

Yes we can.
We can move it (up only, mind you), but not remove it.
« Last Edit: March 07, 2014, 11:04:09 AM by Ipquarx »

We can move it (up only, mind you), but not remove it.
groundPlane.delete(); ?

groundPlane.delete(); ?
That does not delete the effects of it though.

I think you're missing the point of the suggestion.


That does not delete the effects of it though.

I think you're missing the point of the suggestion.

The point is being able to go below it just fine. We can do that.

Better vehicle physics is a given for me; not just vehicle collision, but the physics model as a whole. The current vehicle model just feels... weird. I can't describe it in any greater depth than that it's "odd".

This is because add-on makers are defining the values for their vehicles "weirdly".

Quote
//////////////// OK, SO WHAT IS NEW WITH THE VEHICLES? ////////////////

Wheeled Vehicles and motorcycles:

1; mouse freeLook and keyboard steering.

2; tire track decals.

3; levels of damage and destruction.

4; driver model and animations (steering, gear-shifting).

5; gearboxes, manual or automatic.

5; full working dashboards(speedometers, rev-counters, selected gear).

6; rear view mirrors.

Flying Vehicles and helicopters:

1; full keyboard steering.

2; taxiing (landing and taking off).

3; pilot model and animations (canopy open/close, landing-gear up/down, ailerons, elevators, rudder, pilot joystick steering, propellors).

4; ejection seats.

5; full working heads up displays(hud's) on the models(pitch ladder, artificial horizon). (well, the "on the models" part is a bit of yes and no)

boats:

1; animated controls(steering, propellors).

legged Vehicles:

1; fully animated animals and characters (drivers).

//////////////// OK, SO WHAT IS THERE IN THE KIT? ////////////////

15 new vehicle models:

1; 6 wheeledVehicle models (monster truck, Chrysler 300, "Deuce" 6 wheeled military truck, Willy's Jeep, Opel Sportster, topFeul dragster).

2; 1 motorcycle model (Ducati 996).

3; 1 flying Vehicle model (F16).

4; 1 boat model (rubber duck inflatable).

5; 1 helicopter model (huey).

6; 3 legged vehicle models (ox cart, sedan chair, chariot).

7; 1 hoverCraft model

//////////////// OK, SO WHAT ELSE IS THERE? ////////////////

1; AI for the wheeled vehicles (ideal for a racing game).

2; player AI that can mount and drive wheeled vehicles.

3; 3 new player models (sports car driver, military driver, pilot)

4; 2 new playable levels.

5; player ragdoll/puppet system, the player goes ragdoll and recovers, when injured, or thrown from an open vehicle. this is built into the player class.

6; AI DecalRoad system, uses the Decaload as a path for AI Vehicles.

7; a basic racing game start up, countDown timer, lap counter.

  • packet size increase (playertype downloads corrupt because more than 1kb of animation names)
  • turn the terrain mission editor into a brick terrain mode. make it so you can use brushes to sculpt terrain out of a 4x4, 8x8, or 16x16 cubescape plane.
  • can we even remove/move the groundplane?
  • environment zones what is this?
  • buildable vehicles
  • technics bricks/moving parts
  • moving objects support (if I stand on a moving platform, I should move with the platform)
  • better light effects ie spotlights yes and no
  • raise projectile speed there are some ways
  • player turn limit (like 45 degrees for mounted turrets) and player turn speed cap egh, pretty hacky
  • projectile collision models are bounding boxes enough?
  • increase brickcount

We can do all of these without engine modifications or major hacks.
« Last Edit: March 07, 2014, 12:34:58 PM by Port »

We can do all of these without engine modifications or major hacks.
lol
-how do we raise the packet size? i messaged badspot about it and he himself said its a flaw with torque's design.
-show me good buildable vehicle support. this includes painting the bricks, custom brick support, and ramp support.
-technic is the same. i'd love to see that add-on, lol.
-i'd like to see moving object support done well. the elevators we have are a joke.
-player turn limit/speed i've seen done really poorly, snapping the camera back if it goes past a limit.
-can you even set projectile collision to a bounding box? I've only seen the collision as a point.
-environment zones are ways to send environments to people. see this

Please note, all these features would have to work online. a major part of the game is online, so if they're choppy/laggy online (on good ping), it's not acceptable.