Poll

Steam authentication, for a one-time, lifetime payment of $10?

Yes
No
Do more research to find a way to do it with a SteamID
Hire somebody else (for a reward) to find a way to do it with a SteamID

Author Topic: Steam authentication for HammerHost  (Read 9860 times)

2GB of RAM, 1GB used currently, two servers being hosted.

That's my input.

i'm not going to trust a server host who legitimately thought about using steam passwords to use this service with steam

0/10 would not use this service

I'm doubtful 4 GB of ram will support ten servers at once,
I was referring to clients, not servers. Sometimes not all 10 clients will have Blockland servers running at the same time.
Plus, according to my experience with HamHost (2013) and the Hammer + Pacnet hosting service (2012), an average Blockland server uses 250 MB of RAM.
To be safe, I factored in 300-325 MB average RAM since I am asking clients to pay this time.

i'm not going to trust a server host who legitimately thought about using steam passwords to use this service with steam

0/10 would not use this service
This is because I did not know it was against the terms of service.

2GB of RAM, 1GB used currently, two servers being hosted.

That's my input.
That's because you are also running an operating system and other applications. Trust me, I operated two past hosting services and they never had issues with the RAM maxing out.
« Last Edit: March 10, 2014, 10:38:38 PM by Hammereditor5 »

This is because I did not know it was against the terms of service.
It doesn't matter. Even if it weren't against the ToS, it's still handicapped and nobody would trust it.

It doesn't matter. Even if it weren't against the ToS, it's still handicapped and nobody would trust it.
Well, I have another idea for Steam authentication, but it's annoying for clients.


http://steamcommunity.com/dev
I have said multiple times that the API here is to provide web sites a way to let users register with Steam accounts instead of usernames and passwords.

To help you understand, Google acts the same with Google Accounts. One Google account is used to log into G-mail and other Google services.
There are web sites which let you use a Google account to log in, instead of registering with a site username and password.
The Steam OpenID API acts like a Google account: It not only lets you log into Google services (in this case, Steampowered.com and Steamcommunity.com), but you can use the Google account to register with other sites (in this case, some of the "other sites" using Steam's OpenID API are garrysmod.org anđ gmodtower.com).

So I hope this clarifies what I have been asserting: a Steam account is like a Google account.
But only game developers can implement Steam authentication from an OpenID or SteamID in their game, since only Badspot knows Blockland.exe's source code.
So, in short,

Passwordless Steam-based authentication for multiple Blockland servers at once is impossible right now.

but the thing is

why do you need the openid/steamid

but the thing is

why do you need the openid/steamid
Because how else will you tell Steam what your account is, aside from username/password?

Because how else will you tell Steam what your account is, aside from username/password?
i don't know, but all those other websites seem to be doing a perfect job.

i don't know, but all those other websites seem to be doing a perfect job.
OpenID is much easier to figure out for web sites (for non-developers) than to figure out how to use it for game authentication (for non-developers).

I guess it depends on how severe and prolonged the DDoS attack is, but with a 100 Mbps port speed, I am vulnerable.
Regardless of port speed, ServerMania have a new policy to suspend IPs and not reinstate them until you purchase DDoS protection. For the 3rd time, ServerMania isn't a sensible choice.

Regardless of port speed, ServerMania have a new policy to suspend IPs and not reinstate them until you purchase DDoS protection. For the 3rd time, ServerMania isn't a sensible choice.
It's too late; the VPS was purchased yesterday.
So even if the DDoS lasts for 24 hours and does not come back again, the IP address will not get re-connected?

Aside from that, how good was their customer support when you used them? Servermania says the payment is still being verified...
EDIT: Server mania just sent an e-mail saying that the payment needs photo ID authorization, and they will cancel the order 10 hours from now if it's not verified.
This is an opportunity to just not verify, and choose a different VPS provider after they cancel. Is this a good idea? I'm starting to loathe their DDoS policy.
« Last Edit: March 11, 2014, 12:38:45 PM by Hammereditor5 »

i don't know, but all those other websites seem to be doing a perfect job.

NO GAH

those websites just USE DATA from your STEAM PROFILE such as your inventory's contents or your profile name.

THEY DO NOT AUTHENTICATE GAMES. Does that make sense?

You CANNOT use that steam API to AUTHENTICATE a game. This is why sites such as http://www.counter-strike.com/dedicated_servers/ give you a whole server computer itself.

YOU CAN authenticate a game using a steam username and password. Considering how many people might buy the game from steam, some might want a dedicated hosting service in the future, and turning them away isn't the best idea for hammereditor.


I hope you understand what hammer's trying to say now. Honestly, i don't know how he will do it without violating the steam terms of service.

Also, you don't have to have a biased attitude. "0/10 would not use this service" for a stupid reason? Doesn't make sense. Of course, I will never understand people like you. Never mind. Hammer is offering non-steam based servers anyway. Ridiculous comments.
« Last Edit: March 11, 2014, 04:59:19 PM by Pacnet »