Introduction Your multiship has malfunctioned, landing you and your party on a post-apocalyptic Earth filled with monsters, dinosaurs, ghosts, superheroes, giant frogs, zombies, and more! The party must now find a way out of this universe!
Gameplay
Non-RP actions will be decided with a D20.
Mega-Bear is the Chaos Master, responsible for making sure the game progresses at an enjoyable pace for all players. His word is final on all decisions!
World Map
Locations and Populations - Africa: Zombies
- Asia: Ghosts
- Antarctica: Snow creatures
- Australia: Dinosaurs
- Europe: Golems
- North America: Monsters
- South America: Giant frogs and giant bugs
Level System
Every time a player levels up, they are able to add PTS to their skill set. These points aid in completing actions and reaching objectives.
Skills: 30 PTSAll players allocate 30 PTS to the following skills before starting. For every 4 PTS added to a skill, the player gets +1 added to related dice rolls. Each level gained gives the player an additional 4 PTS to allocate.
- Knowledge: Science, problem solving
- Charisma: Socializing
- Construction: Setting traps, fortification
- Physical Combat: Hand-to-hand battles, melee weapons
- Ballistic Weapons: Ballistic pistols, carbines, rifles, rocket launchers
- Energy Weapons: Energy pistols, carbines, rifles, plasma mortars
- Paranormal: Occult, magic, necromancy
Superpowers: 20 PTSAny superpowers marked with an +/- are
exclusive, meaning only one can be chosen. For every 4 PTS allocated to a superpower, the player gets +1 added to related dice rolls. Each level gained gives the player an additional 2 PTS to allocate.
- Speed: Quickness, reaction time
- Strength: Lifting heavy objects, overpowering foes
- Flight: Soaring through the air
- Regeneration: Restoring health to you and other entities
- +/- Telekinesis: Moving objects with your mind
- +/- Shapeshifting: Morphing into other materials or creatures
- +/- Elemental Manipulation: Rearranging the atomic makeup of various objects
Players
Clad Harrison
Lvl. 1 Human
Knowledge: 4
Charisma: 4
Construction: 4
Physical Combat: 5
Ballistic Weapons: 5
Energy Weapons: 4
Paranormal: 4
Applications
Do not request superpowers.
One player will be given superpowers from the start as the result of a random dice roll. As the game progresses, other players might be presented with opportunities to acquire superpowers.
Name: [Something heroic but believable]
Species: [Pink/brown Human, red/orange/yellow Houhoulian, blue/purple Burnecid]
Description: [Hair/eye/skin color]
Skills: [Allocate PTS to skills]
Playable Species