Author Topic: why aren't saves barely posted on gallery?  (Read 2502 times)

"why aren't saves barely posted on gallery?"...

Am I the only one who's realized that in the title he's asking why saves are not barely posted in the gallery.
ya I noticed that too

i think there's nothing wrong with maps such as afghan dm, people say it's overused but that's not an excuse to not use it.

after all everyone knows their way in afghan dm, which makes it a more balanced DM, why? because in new maps only certain people know their way while the rest is confused.

forget all your excuses about default maps they were made default because they are good. >:V

khain they were made default because badspot needed maps to show off how great blockland looked to new players, who would look into the load menu and see magical amazing things that they would have to buy the game to be able to use

its less 'good' and more 'advertising'

i find afghan to be a pretty good map though
it does its job pretty well and it's fun to play on
well, not as fun to play on after its been hosted plenty of times, but it's still fun

i release every builds save that is complete or good enough to use.. should we just make a topic for saves where everybody makes a formal post with the title and pictures / downloads and stuff? along with intended uses and other details like brickpacks?

I would release my saves if I ever finished them.
In the event of my untimely death, I'll leave instructions to upload my half-finished projects to the forums.
Each one died for a different reason.
The Big Museum was getting too laggy, specifically because there were too many triangular faces being rendered that should not have been rendered (seriously the damn ramp sides) and the lip edges of those ramps and all these other faces that nobody cares about
i want a ramp that doesn't have a little lip on the edge, it un-smooths an otherwise smooth ceiling arch and screws over my framerate.
Bellkel Beach got killed by the sheer complexity; it was to be like Honor Mining meets Salvage Mod and the randomization alone would be such a bitch (not to mention gathering enough different pirate ships, turning each one into a shipwreck, and setting them all up to work with the mode)
Geg Tunnels didn't make it past the concept stage because the pacing just felt wrong. Basically a type of deathrun of sorts with a black wall of EVIL! chasing you and you gotta pick up as many random treasures as you run by as possible before you get to the end without hitting the black wall of EVIL!.
Lubax Station was canned because of a severe lack of proper diagonals; it was an octagonal space station. Not enough diagonals to make that work without I+T. I had originally planned to map it, but then V21.
Small Museum was canned for not being grand enough. The scale was too small, it felt too claustrophobic, not at all like the "awe and wonder" feel I was aiming for. I killed it halfway through.
City Combo was to be a conglomerate of buildings from a bunch of default saves and whatever else I could pull out of my ass, infested with zombies. It got canned when the zombie gamemodes (ZAPT and zombiemod) both broke down. I could restart it I suppose... but half the planned zombie hideouts relied on smaller spawners. Also no tanks anymore. That kinda messes up the boss arena.
an unamed Default Mansion/Castle build kinda died out partway through because I couldn't figure out how to make the front towers look decent. I still have some monuments to famous Blocklanders in the back.
A pirate, ghost, and pirate-ghost themed Speedkart track is still in progress although the brickcount is way too high so loading might be a problem. I also don't have enough unique pirate ships. And it lags really bad because of the high facecount, especially around the "Red vs Blue ships times two plus the Two Ships" section of the course and around the "ROUNDS ROUNDS ROUNDS ROUNDS ROUNDS" custom starting line.
I think I have an almost-finished edit to Cavern Cross that makes the ending not suck.
I have some old edit of the Pyramid designed to fill it with treasure and secret rooms and all sorts of cool stuff like that. I'm actually not sure where that went... though I'm sure I have it. I also have a similar edit of Crysta Castle.
There was a sci-fi-ruin facility inspired by Fluffy's SCP build but on a much larger, less claustrophobic, more agoraphobic scale. That got killed because I can't mod and because it was getting really laggy and massive facecount after all of Three rooms and Five hallways.
There was a Trench TDM map that got killed because come on that stuff is kind of getting old and because I can't balance a shop system worth stuff and I can't prevent killing in the spawn and I suck at scripting.
There was an old Giant Tree that I had half-finished as an AoB app before I lost attention span and it died because the floors were not properly differentiated, it was too hollow.
There was a Christmas Castle on Block Party a year or two ago that died when the server was cleared. I have an old half-done backup but I cant be assed to remake the rest of it (and Im p sure i never finished anyhow). A lot of the ideas from this one (in particular the surreal drink arrangement on the table) got carried over to the unnamed mansion/castle.
Pirate World Warfare was a complete overhaul of the Pirate World build that died with the Kitchen back at the beginning of V21. It was so much fun, too...
Sewer City died at three buildings done in a sewer map back in v19. It died again with the map in v21.
"The Impossibru Challenge" was a collab with Tomtom that requires a script to properly handle the challenges... a script that he can't really give out. It was some of my better work, actually, it was where I learned my second building skill: Sciencey floors (my first one is Windows).

i release every builds save that is complete or good enough to use.. should we just make a topic for saves where everybody makes a formal post with the title and pictures / downloads and stuff? along with intended uses and other details like brickpacks?

yes we should do this

The reason no one posts saves is since those who do don't like giving out unfinished projects.

you can save it off my server before it gets put in the "work in progress" bin of eternity

imo being unfinished isn't a good reason to not upload a save, cus that wouldn't necessarily make it unusable, and besides, someone else may finish it

Well, the host probably doesn't want to go through the trouble of listing ALL the add-ons the build uses, and if they release something used for their server, it could damage their traffic.

I feel like Badspot should have a default builds contest, where he adds in the best default builds he can get. Sylvannor's Seattle and Uptopia City, and Collab City, would be really good. Not only would they be massive, allowing new users to get into the game and play around some, they would also introduce new users into modern styles of building. All the default saves look like they were made with legos, modern builds can be so much more advanced.

Well, the host probably doesn't want to go through the trouble of listing ALL the add-ons the build uses, and if they release something used for their server, it could damage their traffic.
the first reason is ok and moderately reasonable, but the second one is not at all. traffic on a blockland server is meaningless and useless

the first reason is ok and moderately reasonable, but the second one is not at all. traffic on a blockland server is meaningless and useless
No it's not. If I spend a month working on something, I want people to see it and enjoy it. I'll never know how many people have really seen it if some other host takes all my traffic, not to mention, I could be using it at it's full potential, while other hosts might not fully understand it.

No it's not. If I spend a month working on something, I want people to see it and enjoy it. I'll never know how many people have really seen it if some other host takes all my traffic, not to mention, I could be using it at it's full potential, while other hosts might not fully understand it.
they can see it and enjoy it on servers other than yours. why do you need to know how many people have really seen it? so you can brag? if you're using it at its "full potential" then people will come to your server to enjoy it. of course, that still isn't a good excuse, because you could share what you use to host it at its "full potential," which is already subjective

they can see it and enjoy it on servers other than yours. why do you need to know how many people have really seen it? so you can brag? if you're using it at its "full potential" then people will come to your server to enjoy it. of course, that still isn't a good excuse, because you could share what you use to host it at its "full potential," which is already subjective
I don't want other people using my work. I don't care if people host Halloweenfest now, I've even release the save, but at the time, I wouldn't want my server used by others. I want my server popular so that I can build my server's name and gain a reputation as a quality place, so that if I host something else that isn't quite as well advertised it would get players.

Why would I make servers without any reward? The only reward you WILL get is attention.
No, it's not fair. It's a mechanic to stroke my ego.