Author Topic: Gloves, Glasses, Footwear...  (Read 710 times)

It would be nice to have wearable items besides tactical vests like this. Examples below:





It would snap onto the desired node and stay there until the item is equipped and used again.


For gloves, it would be a resized hand node but have a missing back so that the wrist is visible.

Oh yes, but that requires a whole remake on the blockhead default playertype unless you want them as wearable items

That would be good
oh hai filipe  :cookieMonster:

I was gonna do somin like this until i realised. Why would i need it

I was gonna do somin like this until i realised. Why would i need it
By that mentality you might as well delete every add-on out of existence.

By that mentality you might as well delete every add-on out of existence.
Most are extremely useful.

I was gonna do somin like this until i realised. Why would i need it

Ok, how about we cram the whole Faces & Decals section into the trash then? This was the most stupid thing I heard this week.



This is unfortunately impossible because the Blockhead has a limited amount of mounted images for whatever reason, and Badspot lost the assets for the fig so he can't remake it. You can't even wear a hat and a vest at the same time, some work around by combining them however the hat won't turn around with the head and even so you couldn't combine all that much, the most that should be used for would be like a Counter-Strike variation: Kevlar / Kevlar + Helmet. However that is outside the point since there are so many more things that could be done.

This is unfortunately impossible because the Blockhead has a limited amount of mounted images for whatever reason, and Badspot lost the assets for the fig so he can't remake it. You can't even wear a hat and a vest at the same time, some work around by combining them however the hat won't turn around with the head and even so you couldn't combine all that much, the most that should be used for would be like a Counter-Strike variation: Kevlar / Kevlar + Helmet. However that is outside the point since there are so many more things that could be done.
you don't know what you're talking about
i added every single body part to my player with events
and think about hatmod and stuff

you don't know what you're talking about
i added every single body part to my player with events
and think about hatmod and stuff


Hmm, I am pretty sure I once heard about someone saying that there are not enough mountpoints on the player or something like that, ones being taken by the hands and one on the head. I might be wrong then I guess.

Yeah, I didn't exactly say it correctly.

http://forum.blockland.us/index.php?topic=173421.msg4444999#msg4444999

So vest and hat should be possible I guess.

you don't know what you're talking about
i added every single body part to my player with events
and think about hatmod and stuff
mounted stuff isn't the same thing as nodes
hatmod uses mounted stuff
body parts you added with events are nodes that are already a part of the model for the player, and they are not related to any parts you might mount, such as hats with hatmod

By that mentality you might as well delete every add-on out of existence.
Most are extremely useful.

I could argument any add-ons usefulness if I wanted, anyone could. It's like saying 'I am perfect'.

So like skis except they don't turn you into a physics vehicle?

So like skis except they don't turn you into a physics vehicle?
Ski's are part of your playermodel though.
What is being suggested here would require the entire playermodel to be redone, which I don't know why nobody has got around to do it yet.