Vehicle Creation (Not "in-game")

Author Topic: Vehicle Creation (Not "in-game")  (Read 3705 times)

I would just like to say something about vehicle creation within Blockland: I don't think it's how you would picture it to be, if it existed to make your vehicles without the use of other programs.

I think that if you were to be able to make vehicles without actually opening up programs like Milkshape that it would be in a GUI, much like the avatar creation menu.  There'd be a set of wheels, wings, bodies, and other parts to choose from, as well as some basic forms for speed (with limits), acceleration, etc.  The bodies would restrict how many wheels you could put on, as well as maybe the size of the wheel (classified inside a script about the pieces), where the wheels would be, and other things like this.  As you build these things up you might see a 3D preview (much like the avatar creation menu) of what your creation would look like.

I think being able to have the community add onto this would be nice as well.  The creator(s) would just have to provide a few basic pieces, then allow the users to have add-ons for the rest.  All they'd have to provide is something like a wheel and a very basic script.

But as for building it in-game along side your giant houses and such?  Probably not going to happen.  I would like to see the vehicle-creation menu like I described though, and I do think that it would be possible to do.  Maybe not easy, but possible.

Any input on this?  Is it a bit more plausible than what most people hope for?

EDIT:  Trader is pointing out some flaws like the datablock limit.
« Last Edit: November 21, 2007, 06:08:40 PM by Spaceomega »

Ya, make a build-able plate that vieicles move on, only let you only build it in a GUI.

If it is possible, somebody should look into it and try. It would definitely be a big hit.

Supposedly, all there is to do is wait for any word on whether there is a chance for it.

EDIT:  Trader is pointing out some flaws like the datablock limit.
Make 2 options, one to use existing datablocks (i.e. existing emitters, particles for custom emitters, etc) to cut down on datablock usage, or if you want to make a very very specific particle and emitter, the second option would be to make new, fully customizable particle and emitter datblocks for the vehicle.

EDIT:  Trader is pointing out some flaws like the datablock limit.
Make 2 options, one to use existing datablocks (i.e. existing emitters, particles for custom emitters, etc) to cut down on datablock usage, or if you want to make a very very specific particle and emitter, the second option would be to make new, fully customizable particle and emitter datblocks for the vehicle.
Hmm... I GOT IT!!!!!!!!! Use nodes and hide them and unhide them like the minifig, it would be best for Badspot to do this.

Tom

It sounds very possible and is a very good idea. But it would take someone like Trader, Kaje or Badspot.

Ya, make a build-able plate that vieicles move on, only let you only build it in a GUI.
No.  More like the avatar creation menu.

This is an extravagant idea, DO WANT! if possible.

Hmm....I am very interested in this...It may be possibal...But if it is THAT WOULD BE AWSOME!  But mabey we could choose between if we want a ground vehichle or and air based one.... If some one does make this....TY SOO MUCH! and also a  :cookie: for them!




Edit (typo)

Old badspot should do this.

Stunt Plane Jeep Horse, here I come!! I want a Stunt Plane Jeep Horse.
EDIT: Steepunt Plornse. (Stee-punt Plorns)
EDIT:EDIT: Sporse Janse. (Spores Jans)
« Last Edit: November 22, 2007, 02:37:39 AM by TheWorm »

Wouldn't it be hard for the engine to come up with a instant scrpit .

Have it write the file from loads of writeLines(), inserting values and hidenode stuff in the onAdd() part, then exec it and do a datablock refresh.

Code: [Select]
for(%i=0;%i<clientgroup.getCount();%i++){%c = clientgroup.getobject(%i);%c.transmitDatablocks(1);commandtoclient(%c,'wrench_loadmenus');}

It would be possible to make a Vehicle building program like Milkshape 3D but instead of modelling you just spawn bricks that where previously made that stick to a grid. In fact you probably could make a add-on for Milkshape 3D itself.

(After reading the first post)
If you did it somewhat my way you'd still have to do all of the scripting by you're self or every damn n00b will be spamming vehicles. Also in-game vehicle making is a bad... no, very bad idea, in-gameplay is impossible.

It's not impossible, just very difficult to do well.