Author Topic: Super Creeper  (Read 7431 times)

Also, I can make a better Creep Kill spray can logo if need be.
this please ^

Mr.Nobody makes good logos

but it needs a RTB colorpack for the maps, and itself needs RTB.
...what?

It needs RTB files it says when I install it, and the colorpack in the OP is from RTB


Also the /setlevel # command just shows the messaged that I've changed the level, but it doesn't load anything.


Why ain't this working?

These all go to the super reactor download
I'll fix this when I get home from school. For now check my mediafire files for them.

I just bought blockland... and I want this gamemode

but it needs a RTB colorpack for the maps, and itself needs RTB.
Use Port's transitional RTB for now.

Also the /setlevel # command just shows the messaged that I've changed the level, but it doesn't load anything.
Setlevel doesn't take strings (e.g. /setlevel super reactor) it takes the level's index in the map array. See the map list for level orders, indexes start from zero.

What about the colorpack?

What about the colorpack?
Emil's Realistic Reloaded is only required for map making as although the mod uses vanilla brickpacks it uses that colorset. This might seem like an odd decision but we were trying to make interesting levels on the original super creeper server and couldn't find a way to do that with the default one.

Seriously, that Creep Kill can logo could use some work.
I can help if you want.

I don't quite understand how the devkit is used.


Does this not work with JVS Doors?

I don't quite understand how the devkit is used.
It has some commands and includes creeper spawn bricks. /startcreeper, /stopcreeper and /pausecreeper. Note these are for testing out how it grows across your maps bearing in mind it won't do chasing or any other fancy behaviours, and it won't kill.

EDIT: Also, fixed map download links.
« Last Edit: March 20, 2014, 12:34:53 PM by chrisbot6 »