Poll

Take time to add building while planning the actual game?

Yes
60 (85.7%)
No
10 (14.3%)

Total Members Voted: 70

Author Topic: Blocktopia  (Read 15294 times)

Random 48 character password?
What the forget are you doing, seriously.
I can understand if you don't trust me with passwords, but just make of a shorter random one.

I've never run into a site or game that doesn't support Ctrl+V before.

  • Having a long, random password makes the password virtually impossible to crack.
  • If a site improperly salts its hashes or doesn't salt at all, the password is virtually impossible to retrieve via reverse lookup or rainbow tables.
  • If a site doesn't hash at all, the password is captured in transit, or the password has a hash collision, then they still have access to only one of my accounts, not most or all of them.


Also, King of Page 10.

I've never run into a site or game that doesn't support Ctrl+V before.

  • Having a long, random password makes the password virtually impossible to crack.
  • If a site improperly salts its hashes or doesn't salt at all, the password is virtually impossible to retrieve via reverse lookup or rainbow tables.
  • If a site doesn't hash at all, the password is captured in transit, or the password has a hash collision, then they still have access to only one of my accounts, not most or all of them.


Also, King of Page 10.
I get all that I just don't get why you couldn't do the same thing with unique 10 character passwords of randomly generated symbols for each of your accounts instead of unique 48 character passwords of randomly generated symbols.

Either way, I have added paste support to the username and password fields. Might as well add it to chat while I'm at it. Though it was relatively painless, I'm still probably not going to add the ability to copy from the game for a good long while.

You can now paste into the username and password fields, as well as the chat.
Additionally the basic client side stuff for receiving block data and rendering blocks has been received.
Now it's time to work on the actual building gui/code.

dren is once again not hashing passwords isnt he

dren is once again not hashing passwords isnt he
Once again?
Website passwords are hashed.
Speaking of which once this topics out of the way I need to bump the Syerjchep topic. Don't want it to get too old.

Okay so look at this building menu:


Where the forget does the chat go?

ok so the game is borked for me.

Basically when I logged back in after changing my settings the chat wouldn't add anything I was saying and it was infinitely repeating messages of me leaving.

I didn't know what to do so i left.

Why is there so much space between letters?

I get all that I just don't get why you couldn't do the same thing with unique 10 character passwords of randomly generated symbols for each of your accounts instead of unique 48 character passwords of randomly generated symbols.

Because it's the difference between 58 years and a quinquavigintillion years.

Or in other words, 'inside my reasonable lifetime, especially with increases in computer speed' and 'well outside my reasonable lifetime, even with increases in computer speed'.

Why is there so much space between letters?
The game doesn't use a font, it uses a character grid texture.
Look in assets/textures/exportedFont.png
I'll have to fix it later on, but for now each letter has the same amount of space.
So in order to give 'W' enough space, I had to give 'i' way more space than it needed.
ok so the game is borked for me.

Basically when I logged back in after changing my settings the chat wouldn't add anything I was saying and it was infinitely repeating messages of me leaving.

I didn't know what to do so i left.
I guess I'll fix that before I push the building update.
It is annoying as forget. Hope it's kinda easy to fix.


Anyway, building is going well, but I need to get some finer points like raycasting and the brick type creation menu down later. Because if I released the update now you could build, but it'd be incredibly hard.

Minor fixes with the name offsets and player models, building is almost done, though many improvements will need to be added. The big thing I'm waiting to release for is that I want to fix the bug where the game doesn't load like every other time you join and the chat just repeats and you're underwater.

Minor fixes with the name offsets and player models, building is almost done, though many improvements will need to be added. The big thing I'm waiting to release for is that I want to fix the bug where the game doesn't load like every other time you join and the chat just repeats and you're underwater.
Ok good because thats all that happens to me when I join.

I found a bug.
My mouse cursor doesn't dissapear or anything, so I can't look around and stuff.

bleh, sorry about the lack of updates
I'm just putting off figuring out how to fix that one big bug pretty much :|

Alright, I have no idea if I fixed it. It's worth joining to see.