Poll

Take time to add building while planning the actual game?

Yes
60 (85.7%)
No
10 (14.3%)

Total Members Voted: 70

Author Topic: Blocktopia  (Read 15278 times)

If you have an intel gpu, you can't play it (like me).
That's not a 100% rule.
That notebook I said could still run it at like 30fps on lower settings has integrated "Intel HD Graphics".
Basically you just need something that can support OpenlGL 4.0, this should be most modern computers.

That's not a 100% rule.
That notebook I said could still run it at like 30fps on lower settings has integrated "Intel HD Graphics".
Basically you just need something that can support OpenlGL 4.0, this should be most modern computers.
My laptop is roughly a year old, and it said in the logfile
"Failed to open GLFW window. If you have an Intel GPU, thay are not 3.3 compatible."
And then closed.
I thought it might of been that the window size was to big, and resized it but it just kept saying the same thing.

My laptop is roughly a year old, and it said in the logfile
"Failed to open GLFW window. If you have an Intel GPU, thay are not 3.3 compatible."
And then closed.
I thought it might of been that the window size was to big, and resized it but it just kept saying the same thing.
I think I might have done something that could have helped.
  • Delete old program folder
  • Redownload and uncompress to new folder
  • Run program, it will close, but will make a settings file for you
  • Set "OLD_OPENGL" from 0 to 1
  • Relaunch program
  • Post results + log

If you have an intel gpu, you can't play it (like me).
awwww man

awwww man
nono, read my last reply, i think I fixed it
but i need people like you and pah to tell me if I'm right

nono, read my last reply, i think I fixed it
but i need people like you and pah to tell me if I'm right
Nope, still didn't fix it.
Instead of saying 3.3 compatible, it instead said 4.0.
I even changed in the settings file the old opengl variable to 1 also, since it didn't automaticly change.

Nope, still didn't fix it.
Instead of saying 3.3 compatible, it instead said 4.0.
I even changed in the settings file the old opengl variable to 1 also, since it didn't automaticly change.
So you definitely launched the program after the old opengl was set to 1, right?
Sorry, it's just hard to think that modern computers don't even support OpenGL 3.2. I mean it was released in 2009.

That's a shame though. Maybe Renderman can still get it to work.

So you definitely launched the program after the old opengl was set to 1, right?
Sorry, it's just hard to think that modern computers don't even support OpenGL 3.2. I mean it was released in 2009.

That's a shame though. Maybe Renderman can still get it to work.
Yea, I had just downloaded OpenGL Extensions Viewer, and my version is 3.1.

Yea, I had just downloaded OpenGL Extensions Viewer, and my version is 3.1.

Well that really sucks.
Just one minor version off.

Anyway, I got the first game server up, and added some basic connectivity.
Basically all it does is check weather or not it can resolve the host in the settings and then tries to connect with it, it will tell you if it could or not.

Next update should be full on multiplayer with the ability to see other players and chat.

After that will be an update that makes the terrain, models, lights, etc. all server-sided as well.

chrome is mad at me for downloading your file lol:

also it works for me now, thanks

I get a error upon trying to run the game:





EDIT (Logfile.txt):
0   : Program started.
0.00   : 4 quotes read.
0.00   : Could not find prefs file, creating with defaults.
0.45   : OpenAL: No Error
0.45   : Networking initalized.
0.45   : Initalized.
0.45   : Using glew version: 1.7.0
0.45   : AMD Radeon HD 6800 Series
0.45   : ATI Technologies Inc.
0.45   : 4.0.12618 Core Profile Context 13.251.0.0
0.45   : 4.30
0.45   : Opengl version used: 4.0
0.45   : Compiling shader: StandardShadingVertex.glsl
« Last Edit: March 20, 2014, 04:43:09 PM by Mr Queeba »

I get a error upon trying to run the game:
Post the logfile please.
I need this information.

Also, just released another small update.
It fixes and optimizes sprites a bit more.
Now there can be many more sprites and less lag to render them all.
(if you get this new version you're going to want to edit 'sprites' in the config to something lower, the number used to mean sprites for the whole map, now it means sprites per chunk)

Post the logfile please.
I need this information.
Edited original post I made in this thread to include logfile.

Edited original post I made in this thread to include logfile.
If that's really where the file cuts off it looks like it couldn't handle creating a shader.
Do me a favor and try it with OLD_OPENGL set to 1 then repost the logfile


p.s. added new screenshot

If that's really where the file cuts off it looks like it couldn't handle creating a shader.
Do me a favor and try it with OLD_OPENGL set to 1 then repost the logfile


p.s. added new screenshot
Here you go.

0   : Program started.
0.00   : 4 quotes read.
0.00   : Reading prefs file.
0.38   : OpenAL: No Error
0.38   : Networking initalized.
0.38   : Initalized.
0.38   : Using glew version: 1.7.0
0.38   : AMD Radeon HD 6800 Series
0.38   : ATI Technologies Inc.
0.39   : 3.2.12618 Core Profile Context 13.251.0.0
0.39   : 4.30
0.39   : Opengl version used: 3.2
0.39   : Compiling shader: StandardShadingVertex.glsl