Poll

Take time to add building while planning the actual game?

Yes
60 (85.7%)
No
10 (14.3%)

Total Members Voted: 70

Author Topic: Blocktopia  (Read 15238 times)

It really just ends right there, same thing?
Dam, and your GPU seems to be pretty modern.
I assume you're using Windows, right?
IDK if there's any opengl drivers you need, but even so you'd probably need them to run other games.

Well, this is what this testing is for...

by the end of tonight I hope to have a crude multiplayer available.

welp I sure hope someone replies so I don't end up quad-bumping

But read the OP, I added chat.
So it's kinda multiplayer. Basically I got a server up. You can chat, and the server sends you a message when someone else joins.

No quad-bump for you!

I'll have to check this out when I'm actually at a computer.

What kind of game are you even trying to make? Or is this more like a tech-demo for you?

No quad-bump for you!

I'll have to check this out when I'm actually at a computer.
thanks m8
What kind of game are you even trying to make? Or is this more like a tech-demo for you?

Well first I gotta get the basic networking done.
Once I've got all the stuff server side that should be server side and you got a basic game framework where you can see and interact with other players then I gotta figure out what direction to take this game in.

While I've had many vague ideas I still don't really have anything to work on.

It really just ends right there, same thing?
Dam, and your GPU seems to be pretty modern.
I assume you're using Windows, right?
IDK if there's any opengl drivers you need, but even so you'd probably need them to run other games.

Well, this is what this testing is for...
Pretty much, except the OpenGL version changed.
Yes, it is.
Yes, I am using windows 7.
Whoops, I think I need to install the drivers for openGL.

Pretty much, except the OpenGL version changed.
Yes, it is.
Yes, I am using windows 7.
Whoops, I think I need to install the drivers for openGL.
Well if you do that, tell me how it goes.


Anyway I've made further progress on the networking.
Clients now ping the server every once in a while and the server can tell if a client has disconnected and will say when one does.
Next update is actually being able to see where other players are.

(apparently there's also an issue with chat messages not being sent to everyone, as I saw someone else had connected and sent messages but I could only see so on the server, not on my connected client)

can you add like, a gameplay features list to the OP? i don't wanna really download a game if i'm just going to walk around and see trees and weird sparkly stuff for 2 minutes.

can you add like, a gameplay features list to the OP? i don't wanna really download a game if i'm just going to walk around and see trees and weird sparkly stuff for 2 minutes.
Right now it's more about testing and getting the basics down before adding actual gameplay.

Update: you can now see each other, or at least you should
I'd love to have some people actually commit to testing with me at a specified time so I can see if everything's actually working between clients.

Whats it scripted in?

EDIT:

If its C++ or Torque I can help.
« Last Edit: March 21, 2014, 03:13:07 PM by xXDeadwolf456Xx »


Whats it scripted in?

EDIT:

If its C++ or Torque I can help.
>name: xxdeadwolf456xx
>age: N/A

Either way lol I don't much need help coding. I like to do that alone. Thing is I really need pretty much everything else though.
fake and ghey
looks cool
ty hur



New update, you pretty much have to get this update or you'll just be spammed with packets when you log on with an older client.

um stuff
i saw dren but then i accidentally exited out

To do right now:

  • Names over players heads
  • Sound effects for footsteps, chat messages, players joining and leaving
  • Make other packet types (ex. environment settings) use the same verification system as chat messages
  • make models, lights, and emitters server side
  • admin commands (tele, kick, create, change environment settings)
  • make the heightmap server side (kinda dreading this)