Author Topic: Musical Instruments Project - Modeler(s) needed!  (Read 8862 times)

Not so much ridiculous detail would be preferable.  I want them to look nice, obviously, but too many superfluous details would be kind of distracting.
Well instruments are inherently intricate works of art, but I can remove some things to fit the style I suppose.

Like okay if you need to do strings onthe harp, just use elongated rectangular prisms, otherwise polycount will be rediculously high.

Like okay if you need to do strings onthe harp, just use elongated rectangular prisms, otherwise polycount will be rediculously high.
Hell no, I'd use triangular prisms >___> that's not being high-detail, that's being handicapped


Elongated flat surfaces would probably work too.

Elongated flat surfaces would probably work too.
That won't look good though.

Could do a Minecraft sort of thing and just have it be two faces intersecting in an 'X' but that doesn't look very good either.

That won't look good though.

Could do a Minecraft sort of thing and just have it be two faces intersecting in an 'X' but that doesn't look very good either.

If you're using enough polygons to make crossfaces, you might as well make it rectangular.

Triangular strings is probably your best bet.

If you're using enough polygons to make crossfaces, you might as well make it rectangular.

Triangular strings is probably your best bet.
um, crossfaces results in literally half the polycount of a rectangular prism

Good thing you don't have to have faces at the ends of the strings since they're embedded in the instrument.

Curious as to why there's such a big discussion on the strings anyway? Most instruments that have visible strings have twelve or fewer - rectangular strings or triangular, that's still only a twelve face difference. Why is it so important? I can see why you might want to do that on a harp or piano, but still...

Curious as to why there's such a big discussion on the strings anyway? Most instruments that have visible strings have twelve or fewer - rectangular strings or triangular, that's still only a twelve face difference. Why is it so important? I can see why you might want to do that on a harp or piano, but still...

Might wanna make it a texture for a piano.

um, crossfaces results in literally half the polycount of a rectangular prism

You would think that, but it's the same.  A rectangular prism with no ends has 4 faces.  Crossfaces have 4 faces too, they just happen to be in pairs directly against each other.

Might wanna make it a texture for a piano.

The idea behind the project is musical instruments you can reasonably carry.  A piano isn't really one of those, but I won't stop anyone from making one if they want to.  I do like the "strings are a single texture" idea though.  It could resonably apply to any stringed instrument and not look half bad, in fact.



Anyway, I don't really care about the details that much, or how much detail any given instrument has, as long as it suits Blockland and looks good.

You would think that, but it's the same.  A rectangular prism with no ends has 4 faces.  Crossfaces have 4 faces too, they just happen to be in pairs directly against each other.
um, then you're doing it wrong, very wrong





it literally halves the face count
« Last Edit: April 22, 2014, 09:33:30 PM by takato14 »

But Blockland doesn't render backfaces, so you'd need to duplicate each face and reverse it. So regardless, it's 8 faces. Although I agree, go with the triangular prism.

But Blockland doesn't render backfaces, so you'd need to duplicate each face and reverse it. So regardless, it's 8 faces. Although I agree, go with the triangular prism.
it does render backfaces if you tell it to :/