Author Topic: Flat teledoors.  (Read 1543 times)

Exactly like a normal teledoor, except the collision is a flat area at the bottom or top of the brick.

Exactly like a normal teledoor, except the collision is a flat area at the bottom or top of the brick.
How would this be useful?

So, floor/ceiling teledoors?
Would be cool for trapdoors and such.

How would this be useful?
Mario styled pipes that teleport you. Jumping down holes that teleport you. etc.


you could use the setPlayerTrasform event for this.

you could use the setPlayerTrasform event for this.
No. I refuse.



No. I refuse.

The event coupled with zones works well, though the horizontal teledoor idea is fantastic.

I find doPlayerTeleport to be much better than setPlayerTransform.

I'd much rather use a teledoor.

This is a good idea.

If I knew how, I would make one. But I dont know how.

I did actually make one of these, but it's less than perfect. Feel free to modify it yourself, call it your own, whatever.

http://peejsterm.me/works/Brick_Telefloor.zip