Author Topic: My New Project  (Read 3954 times)

« Last Edit: November 24, 2007, 10:52:22 AM by Space Guy »

Looks like your traps mod.

Looks like Badspot's artillery with spears.

Looks like Badspot's artillery with spears.

Now we're getting somewhere.

Why bother if its coming out in v9 anyway?


Why bother if its coming out in v9 anyway?

1. Open sauce.

2. I don't know what features v9 has, but they will be different from mine for sure, and I believe mine will be easier to set up without scripting.

Can you select projectile datablocks from a drop down list?

Can you select projectile datablocks from a drop down list?

Yes.

And does the brick fire a predefined smoke puff/muzzleflash?
If so, then do want.

And does the brick fire a predefined smoke puff/muzzleflash?
If so, then do want.
Muzzleflash... I'll see if I can get it to find the fire states and emitters from the weapon.

You can use the system to make the brick change colour or produce particles at any time or when triggered.

the more the merrier. as long as it doesnt take many datablocks.

I'm hopeful that space guy will make a template projectile amongst other things and base it off those to make the datablocks.

I think you might want to try the v9 events system before making this - because you have no idea how the events system works and how easy it is to use. Its also completely moddable anad it doesn't require any scripting knowledge to make stuff, only if a modder wants to add extra options to it.

Trust me though, i'd wait and see what Badspot's got cooking because what we've tried so far in the beta server has been pretty stunning.

Im going to be so happy when you release then and then v9 comes and makes all your work for no reason ^-^