Author Topic: Texture Lag?  (Read 809 times)

I realized recently that I get, with minimum shaders, 930ish FPS looking at the sky, but only 500 when looking at any texture (e.g. the ground). If I make the ground invisible, then my FPS goes back up to 930, regardless of where I look. I've tried messing with my graphics settings on my AMD graphics controller, but I could only add about 50-100FPS, which did nothing to fix the issue. Any ideas?

500 FPS. Do you really need to make it any higher?

The eye can only detect a difference from 0 - 32 FPS. I think you shouldn't worry until it dips around there.

The eye can only detect a difference from 0 - 32 FPS. I think you shouldn't worry until it dips around there.
I would say 60 FPS is better for gaming, but above that you won't see much of a difference.
You don't need more, especially not in a non-competitive game like Blockland.

Rendering stuff causes a computer to slow down.

 What you're describing is not "lag", it's just your computer rendering the terrain and textures on it. Nothing wrong there at all.
 It's not like your monitor will support 500 FPS anyway, standard monitors will only support about 60-75 FPS, not sure but there are probably better monitors out there. It's not like you will need any more than that really, unless you play like Quake or any other fast-paced game.

dayum brother is your computer from the future

What you're describing is not "lag", it's just your computer rendering the terrain and textures on it. Nothing wrong there at all.
 It's not like your monitor will support 500 FPS anyway, standard monitors will only support about 60-75 FPS, not sure but there are probably better monitors out there. It's not like you will need any more than that really, unless you play like Quake or any other fast-paced game.

Not even then.

The best gaming monitors out there now are at 120 Refresh rate, and also it's mostly for 3D above anything else.

The only reasons you may need to have above 60 average is if you want to record in slow motion or to overcompensate for high-density areas in which case FPS drop can be even more massive.
At the point of 500 FPS, you sincerely have no point to complain about it. I think you could record a 100k brick server with 30 players on it and still get a steady 60 FPS.

Except that, I said on Minimum. I don't want to play on minimum, I play on Max; and Max drops my FPS to like 45.