Blhack.dll has been spreading at fast rates and unless badspot does something about it blhack.dll will be just as easy to obtain as a normal radon. My idea is that when blockland boots up it downloads a list of all the used dll files from the master server. After obtaining that list blockland would cross reference that list with executed dll files under blockland.exe (
Yes this is possible). If blockland detects any unauthorized dll files it would return an error and close kill itself.
Yes It would be possible to redirect traffic from the master server to a local file by editing HOSTS. However if this is done then the player would not be able to play multiplayer.
Yes I know this would take a hell of alot of effort but it doesn't stop just blhack.dll it would stop all future dll injection hacks.
Please point out any issues to this workaround as they might lead to the ultimate downfall of blhack.dll
Current known checksums (SHA1)
f76dc6559533be6ffcc1cd47ada0a
bbcd3d74e9c BLhack.dll
c9bdf5aacf63d5c5615a67ad4e68a
314ed889834 Inject Hack.exe
Data rundown of BLHack.dll
Dump of file C:\Users\Rarw\Desktop\BLHack.dll
File Type: DLL
Summary
4000 .data
B000 .rdata
9000 .reloc
1000 .rsrc
1E000 .text