Author Topic: Output Event: FakeActivate  (Read 486 times)

An event that fakes an /activatestuff command (defaulting to the brick owner, if a player object can't be found) would be fantastic.

Basically, a SendRelay event that instead activates things.

Wait, what do you mean by "faking" activating?

Like fireRelay, but fireActivate. I don't see a point.

I made an event called RemoteActivate

*farts out an add-on*
« Last Edit: April 05, 2014, 10:33:58 PM by Xalos »

I made an event called RemoteActivate
Huh. I thought I was going to have to wait days for something like that. Do you have a download link at the moment?

-edit-
oh fun