Cybertails - 3 - You throw a knife upwards and it gets stuck in the ceiling, although admittedly not very well. It could fall out if shaken too much.
Sir Lancelot - 6, 4 - Your archers fire a barrage of flaming arrows at the hats and they light on fire. Mini-crit: Weakness to fire! Um... wait, the tavern is on fire! 20*2 = 40 damage, plus 5 afterburn per turn.
Electrk - 3 - You convince the tavern to let you serve drinks, but they're a tad suspicious. It's also on fire.
Charles - 6, 1 - You try to hide yourself and succeed. Unfortunately, you're also lost.
Legodude - 5, 5 - Nice! Each one is hit for a solid 20 damage.
Johnny - 1 - Try again!
Zanaran - 3 - Try again!
Flatflyer - No longer incapacitated.
Snake - No longer incapacitated.
Enemies - Each one of them deals 12 damage to one of you. Because 6 people went and there are 4 hats, random rolls (1 and 5, corresponding to turn order) mean that Cyber and Flat are not targeted.
Results:
Cap - DEAD
Trilby - 35/100 - Afterburn 5
Bowler - 35/100 - Afterburn 5
Beret - 35/100 - Afterburn 5
Beanie - 35/100 - Afterburn 5
Cybertails - 100/100
Sir Lancelot - 88/100
Charles - 88/100
Legodude - 88/100
Flatflyer - 100/100
Snake - 88/100
The tavern is on fire!