Poll

What should be the next destination

Goblin Gulches - Goldblin
1 (14.3%)
Tophat Taverns - Tophat
4 (57.1%)
Spider Shrines - Scarantula
2 (28.6%)

Total Members Voted: 7

Author Topic: Roll to Take Action - Tophat Taverns - TristianLuigi promoted to Updater  (Read 14110 times)

So basically I promoted TristanLuigi to Updater

don't be lazy



That's okay, I'm fine with updating for a while. I'll stick to the accepted rules (except maybe elimination; it just seems unfair). stuff happens at inconvenient times.

well that's junk, you're not supposed to be in this game
Charles, it's not very fair to leave someone out forever. He's losing a turn and will start out with low health, and it was dependent on my roll - if I got a low number, I was planning on some really bad stuff happening to me.
op > tristan
:( what did I do

Charles, it's not very fair to leave someone out forever. He's losing a turn and will start out with low health, and it was dependent on my roll - if I got a low number, I was planning on some really bad stuff happening to me.
but he's about to murder meeeeee

THE BLOOD IS ON YOUR HANDS

I WILL BE SHOUTING AT YOU WHEN I'M DYING

WHEN I AM BLEEDING OUT ON THE GROUND

WHEN THERE IS NO HOPE FOR ME

THE BLOOD IS ON YOUR HANDS

but he's about to murder meeeeee

THE BLOOD IS ON YOUR HANDS

I WILL BE SHOUTING AT YOU WHEN I'M DYING

WHEN I AM BLEEDING OUT ON THE GROUND

WHEN THERE IS NO HOPE FOR ME

THE BLOOD IS ON YOUR HANDS

But there is hope. He could get a stuffty roll and even then you could always be revived.

But there is hope. He could get a stuffty roll and even then you could always be revived.
HIDEME


BURN FLATFLYER IN HIS SLEEP



Shoot three hats at once with my tri-barrel revolver. 

I call dibs on beret.

Cybertails - 3 - You throw a knife upwards and it gets stuck in the ceiling, although admittedly not very well. It could fall out if shaken too much.
Sir Lancelot - 6, 4 - Your archers fire a barrage of flaming arrows at the hats and they light on fire. Mini-crit: Weakness to fire! Um... wait, the tavern is on fire! 20*2 = 40 damage, plus 5 afterburn per turn.
Electrk - 3 - You convince the tavern to let you serve drinks, but they're a tad suspicious. It's also on fire.
Charles - 6, 1 - You try to hide yourself and succeed. Unfortunately, you're also lost.
Legodude - 5, 5 - Nice! Each one is hit for a solid 20 damage.

Johnny - 1 - Try again!
Zanaran - 3 - Try again!

Flatflyer - No longer incapacitated.
Snake - No longer incapacitated.

Enemies - Each one of them deals 12 damage to one of you. Because 6 people went and there are 4 hats, random rolls (1 and 5, corresponding to turn order) mean that Cyber and Flat are not targeted.

Results:
Cap - DEAD
Trilby - 35/100 - Afterburn 5
Bowler - 35/100 - Afterburn 5
Beret - 35/100 - Afterburn 5
Beanie - 35/100 - Afterburn 5

Cybertails - 100/100
Sir Lancelot - 88/100
Charles - 88/100
Legodude - 88/100
Flatflyer - 100/100
Snake - 88/100

The tavern is on fire!
« Last Edit: April 18, 2014, 01:50:49 AM by TristanLuigi »

Become the tavern boss

Become the tavern boss
oh stuff sorry I forgot your post I'll edit you in real quick

EDIT: Alright, you're in. It didn't accomplish much, considering the tavern is burning down, but hey! You're a bartender!
« Last Edit: April 18, 2014, 01:51:29 AM by TristanLuigi »