Poll

Did hq3x do a better job of scaling than nearest neighbor?

Yes, hq3x is better!
No, nearest neighbor is better!

Author Topic: Isp Calculations  (Read 823 times)

I calculated the ISP for the EVA jetpack in my Realistic Space Mod.

Nearest Neighborhq3x


I have no idea what a 'realistic' ISP for an EVA jetpack would be. Hmm. Could someone link me to references for EVA jetpack ISPs?


Also, vote whether or not you think hqx did a better job of scaling than nearest neighbor!

i think 62 s might be a little bit low, but that's coming from a person that only knows isp amounts from rocket engines, not actual jetpacks

the kerbal space program eva pack should be about ~600 s according to their forums, but that's ksp
« Last Edit: April 10, 2014, 10:52:55 PM by Car Selling Pyro »

i had no clue this much math went into that space rp


I think Nearest Neighbor did a better job


there's always a relevant xkcd :p

there's always a relevant xkcd :p

So true.


i had no clue this much math went into that space rp

TONS OF MATH. SO MUCH MATH IT WOULD MAKE YOUR BLOOD CURDLE.

seriously? you're asking a forum filled with kids. out of the people who aren't kids, very few probably know anything as specific as what you're looking for. you should try other forums. 4chan has technology/math and science boards. reddit has sections for this stuff too. those sites/boards are comprised of people who probably have similar knowledge/interests and could help you. it's nice that you're doing space math and want to show us, but you should ask the people who are interested/educated in space, physics, and math for help.

the scaling question is much more suited for the blockland forums. it's a taste question that basically anyone can answer. i prefer nearest neighbor because hq3x reminds me of those bad emulator filters.

Came in expecting a speedtest thread, was horribly overwhelmed.

NASA jetpacks have about 25m/s dV, if that's of any use to you.

I thought the spacesuit jetpack only had 13m/s of dV
I was thinking of something else

but those equations are exactly the same

what the heck am i reading

ok this math is way over my head
;-;

but those equations are exactly the same
one if them is run through a fancy filter though

i prefer nearest neighbor because hq3x reminds me of those bad emulator filters.
p sure it literally is that filter lol