Author Topic: Kill Streak Events  (Read 715 times)

I would like an event that you can set the number of kills required to use any player events

ex.

Onplayerkillstreak > player > additem > gun   :number of kills here:

If you use Slayer, <var:cl:kills> is included.

If you use Slayer, <var:cl:kills> is included.
Would you mind explaining?
I'm curious about this too but idk how to use VCE well.

Would you mind explaining?
I'm curious about this too but idk how to use VCE well.
Learn VCE.
I am not going to teach everyone who is too lazy to look up the manual.

Would you mind explaining?
I'm curious about this too but idk how to use VCE well.

ifvar <var:cl:kills> == 50
onvariabletrue player additem gun

though this doesn't work for killstreaks and you have to make a loop to continuously check if they have 50 kills.

Learn VCE.
Yeah my mind can't comprehend it so no thanks
though this doesn't work for killstreaks and you have to make a loop to continuously check if they have 50 kills.
Oh, well screw that then
So someone make it like OP's thing

Someone could just bug Greek2me to add a <var:cl:killstreak>. The problem of looping is still there.

Someone could just bug Greek2me to add a <var:cl:killstreak>. The problem of looping is still there.
or if someone could make
[OnPlayerDeath] - [Killer] - [stuff]