Author Topic: HL2 Doors  (Read 4490 times)

Just use events and JVS doors




Push-to-open door? onPlayerTouch.
Disabled door? remove events.

Push-to-open door? onPlayerTouch.
Disabled door? remove events.


M.O.D.E.L.

holy stuff guys please.
He wants brick-based HL2 doors that have animations.
It can be done easily with static shape animations and 2 .blb's (open and closed at the end of animation).
I suggest the animated static shape model has collisions so you can't run past it when it's still opening.

holy crap guys please.
He wants brick-based HL2 doors that have animations.
It can be done easily with static shape animations and 2 .blb's (open and closed at the end of animation).
I suggest the animated static shape model has collisions so you can't run past it when it's still opening.
YES.

So is anyone going to make it?
I will wait until someone does...

 :panda:

what
that has to be the most irrelevant post i've seen in a while

sorry i didnt post in a while.

Garry's mod is a free build game with the objects of half like 2. look it up :D

Push-to-open door? onPlayerTouch.
Disabled door? remove events.
omg

sorry i didnt post in a while.

Garry's mod is a free build game with the objects of half like 2. look it up :D
He wants the MODEL for the game BLOCKLAND not the GARRYS MOD.Damn can't you get that in your skull?
And I made the words big for a reason.

sorry i didnt post in a while.

Garry's mod is a free build game with the objects of half like 2. look it up :D
Can you stop posting and telling me look up things I don't want.
Anywho, back to the topic! Please...


So is anyone going to make this?
I would appreciate very much.