Author Topic: [Squares] - Some kind of turn-based strategic nation RP kinda thing  (Read 1707 times)


Welcome to Squares! This is sort of like a turn-based nation RP, but a little more game-y. You start a territory somewhere on the map, which expands over time. You have a limited amount of energy and money to use every turn to expand, trade, start wars, and other such things!

Timescale: 1 turn per day
Current Technology: 1500CE
Turn: 0

Please note that this time does not actually move forward in time, but rather when research is completed. This is just what the world is at right now, roughly. When starting a nation, this is the technological level you start with.
Rules:

- Countries have two limiting factors: Money, and Energy.
 - Money is pretty obvious, it's the funding you have for projects. You also have a revenue, the amount of money you get per turn. This can be negative!
 - Energy is how much you can do in one turn. Certain actions take different amounts of energy, so large projects can take several turns. You have a maximum.
 - Advanced technology and higher populations can increase your revenue and max energy.
 - Money is cumulative; unused money will go on to the next turn. Energy is restored to the maximum every turn, and will not persist.
 - Various events can give you backup energy that can be stored like money and used when necessary. This is not included in the maximum.
 - You may claim any ADJACENT square, costing 3 energy.
 - If two countries share a border, they can engage in peace or war. When a tile is placed next to another tile of a different country or if two countries try to expand into the same square, both countries should send me a PM of either peace or war.
 - If both nations choose peace, both nations gain money from trade and the square remains as-is.
 - If both choose war, both lose money to war efforts and the square will go to whichever nation has higher military power, with the defenders having a slight advantage if the square is already claimed. Both nations lose population and possibly revenue.
 - If one nation chooses war and the other chooses peace, the tile goes to the attackers, who lose money to the war effort, while the peaceful nation loses population and possibly revenue.
 - Purchases may be done at any time, and both nations must agree and lose one energy.
 - Research may be completed by investing money and energy.
 - Various other features may become apparent over time!
Countries:

None for now! Feel free to start one!

Map:



Off to the left is a mountain, and to the right is a cave. Below is a stream. Claim a tile today! Tiles are named with a letter and then a number, with a letter vertically and a number horizontally. A1 is the top left.

Application:

Code: [Select]
[b]Name:[/b]
[b]Flag:[/b]
[b]Color:[/b]

[b]Language(s):[/b]
[b]Religion(s):[/b]
[b]Starting Location:[/b]

More features of nations will be added after people expand farther. All countries start with 1,000 people, $100 revenue, and 1 max energy.
« Last Edit: May 03, 2014, 02:38:00 PM by TristanLuigi »

Will the map expand?

if not I'm claiming top left 1 down
« Last Edit: May 03, 2014, 04:32:35 PM by Badger »

Will the map expand?

if not I'm claiming top left 1 down
It will, as people explore more of the world.

Name: Halbride
Flag: (adding soon)
Color: 1E636E or C9BB1E (http://www.colorpicker.com)

Language(s): German and English
Religion(s): (will be decided, for now they are neutral)
Starting Location: over 1 down 5 (from top left) A5
« Last Edit: May 03, 2014, 04:40:24 PM by Badger »

Name: Great Purplonia
Flag:
Color: #9600A3

Language(s): 90% know English 40% know Hawaiian 30% know Filipino
Religion(s): 70% Christian 25% Agnostic/Atheist 5% Other
Starting Location: A7
« Last Edit: May 05, 2014, 07:52:28 PM by PurpleSir »

A7

Thats on the river, I assume you meant A8 on the other sides?

I'm talking about the square that's just above the water on the far left.

eee thats awfully close to me

Wanna make peace if our tiles meet? c:

Name: Eulentya
Flag:
Color: #990012

Language: English
Religion(s): No religion.
Starting Location: O3

Name: Eulentya
Flag:
Color: #990012

Language: English
Religion(s): No religion.
Starting Location: O3
O3 doesn't exist, I think you mean C15.

Everyone's locations will be added at the end of the day.

oh woops

got kinda confused, thought letters were at the top and numbers were on the left

Wanna make peace if our tiles meet? c:

no offence but its better to keep a healthy grow space

So apparently I may or may not be making an actual - OW - game spinoff of this, but I definitely won't be - OW - until I finish Tristan's heightmap to bls converter.

After all, he's whipping me until - OW - I finish it.

So apparently I may or may not be making an actual - OW - game spinoff of this, but I definitely won't be - OW - until I finish Tristan's heightmap to bls converter.

After all, he's whipping me until - OW - I finish it.

o relly
Hey, sorry about bothering you like this, but here goes. Are you still working on the heightmap thing I suggested a while back? You don't have to do it, but it just seemed like you had an interest so I wanted to see if you're working on it at all. Again, sorry to bother you, just wanted to know.
After I finish the heightmap to .bls tool, want me to make [Squares] into an actual game?
I don't really want to be in charge of this. It's your game, after all. There's no reason for you to make it for me, so I'm assuming that you like the idea and think it would be fun. If you want me to help out with rules, I'd love to, but I don't want you to do it for me, I want you to do it for yourself.

It would be cool though, lol.

And by the way, I was planning on expanding the map after people went exploring. Most of the additional rules revolve around future research, as in new types of tiles (mine, metropolis, farms) or a tech tree.

I'm clearly not whipping him! He's doing it of his own "free will."[citation needed] And I'm certainly not using any form of mind control whatsoever![dubious - discuss]