
Welcome to Squares! This is sort of like a turn-based nation RP, but a little more game-y. You start a territory somewhere on the map, which expands over time. You have a limited amount of energy and money to use every turn to expand, trade, start wars, and other such things!
Timescale: 1 turn per day
Current Technology: 1500CE
Turn: 0
Please note that this time does not actually move forward in time, but rather when research is completed. This is just what the world is at right now, roughly. When starting a nation, this is the technological level you start with.
Rules:
- Countries have two limiting factors: Money, and Energy.
- Money is pretty obvious, it's the funding you have for projects. You also have a revenue, the amount of money you get per turn. This can be negative!
- Energy is how much you can do in one turn. Certain actions take different amounts of energy, so large projects can take several turns. You have a maximum.
- Advanced technology and higher populations can increase your revenue and max energy.
- Money is cumulative; unused money will go on to the next turn. Energy is restored to the maximum every turn, and will not persist.
- Various events can give you backup energy that can be stored like money and used when necessary. This is not included in the maximum.
- You may claim any ADJACENT square, costing 3 energy.
- If two countries share a border, they can engage in peace or war. When a tile is placed next to another tile of a different country or if two countries try to expand into the same square, both countries should send me a PM of either peace or war.
- If both nations choose peace, both nations gain money from trade and the square remains as-is.
- If both choose war, both lose money to war efforts and the square will go to whichever nation has higher military power, with the defenders having a slight advantage if the square is already claimed. Both nations lose population and possibly revenue.
- If one nation chooses war and the other chooses peace, the tile goes to the attackers, who lose money to the war effort, while the peaceful nation loses population and possibly revenue.
- Purchases may be done at any time, and both nations must agree and lose one energy.
- Research may be completed by investing money and energy.
- Various other features may become apparent over time!
Countries:
None for now! Feel free to start one!
Map:

Off to the left is a mountain, and to the right is a cave. Below is a stream. Claim a tile today! Tiles are named with a letter and then a number, with a letter vertically and a number horizontally. A1 is the top left.
Application:
[b]Name:[/b]
[b]Flag:[/b]
[b]Color:[/b]
[b]Language(s):[/b]
[b]Religion(s):[/b]
[b]Starting Location:[/b]
More features of nations will be added after people expand farther. All countries start with 1,000 people, $100 revenue, and 1 max energy.