Author Topic: Diagonal doors?  (Read 4541 times)

Our collision boxes don't rotate.  So- dts collision.
Fixed.

Fixed.
You're right that the collision is .dts, but I was referring to how the door has to be fat since our player collision boxes don't rotate.

Take a cube and fit it through a square hole in the wall that's just slightly bigger than the cube.
Rotate the cube 45 degrees along the z-axis.
Try to fit the cube through the hole.  The cube will not fit.

It'll be as 'fat' as a wall made of wedges. Which is fine.

 Amazing, cant wait till they are finished

~Ghoststar


It'll be as 'fat' as a wall made of wedges. Which is fine.
He's saying that if you look at the diagonal door and then the normal door straight on, as if to walk through them, the diagonal one has wider proportions than the normal door.

Alternatively use wedge bricks and events.

Alternatively use wedge bricks and events.
There's a reason many people currently like to use the default doors instead of eventing a wall. Same, valid reason to want this diagonal door.

Alright, I finished the brick grid collision.
Here's the link again(it's the same but whatev): http://www.mediafire.com/download/j8pdxo2t33q2roc/Brick_Door_Plain_Diag.zip

I'll post this in the add-ons section as well.

He's saying that if you look at the diagonal door and then the normal door straight on, as if to walk through them, the diagonal one has wider proportions than the normal door.
ooo
Yeah it's going to be a bit wider than a normal door

Yeah it's going to be a bit wider than a normal door
Already established and explained

Why not make the diagonal door taller so it maintains the same ratio?

Why not make the diagonal door taller so it maintains the same ratio?
Because it would be way too high to be useful?

Why not make the diagonal door taller so it maintains the same ratio?
I'm pretty sure making it oversized would be worse than having it a little wide