Author Topic: Restricted Aim-Bot (for cinematic purposes)  (Read 2293 times)

I would like a version of the Aim-Bot that cannot be used in a TDM. It would require that Support_AimBot be enabled on the server, which can relay the positions of players to anyone with Client_AimBot in use. The client mod would come with two keybinds, one to open the GUI, and one to toggle it on or off. In the GUI, you enter a player name if you wish to follow a specific player or just leave it blank to follow the closest player. Doing this would be really nice for following an actor across the screen without allowing it to be abused on servers. Thanks!

Is this even possible?

Is this even possible?
if a regular Aim-Bot is possible then a restricted one obviously will be

and yes, a regular one is possible, I had it at some point

It'd be impossible to release a version of this that couldn't be quickly and easily modified to work in TDMs. Just find someone who can give you an unrestricted aimbot (there are plenty that are not DLL injections) and use it for good, not evil.

It's possible if you make a server sided add-on

It's possible if you make a server sided add-on
Which is what I wrote in the original post. Rather than have the client find out the player's positions manually, it receives them from the server. It would still be hackable, but probably less so.

It'd be impossible to release a version of this that couldn't be quickly and easily modified to work in TDMs. Just find someone who can give you an unrestricted aimbot (there are plenty that are not DLL injections) and use it for good, not evil.
In that case, I would have to find someone with it and that's not easy. Even if I did find someone, how am I suppose to convince them to give it to me?
haha took me the whole of 10 seconds
hahaha it's broken and I'm not hunting down that injection hack

So the request remains, a working Aimbot that can use a server-sided add-on if necessary.
« Last Edit: May 12, 2014, 12:57:58 AM by TristanLuigi »

This would be easy to code, yet people could easily edit it to be.unresteicted.

I don't believe anyone is getting what Tristan is trying to say.

He would like a Server script and a Client script, both requiring each other to function.

The server script would send the positions to the client so he can then aim at those positions.
The script probably wouldn't send the positions unless allowed by the host.
And the client script would be useless without the required server script.

If I have free time later I might try to script it for you.

I don't believe anyone is getting what Tristan is trying to say.

He would like a Server script and a Client script, both requiring each other to function.

The server script would send the positions to the client so he can then aim at those positions.
The script probably wouldn't send the positions unless allowed by the host.
And the client script would be useless without the required server script.

If I have free time later I might try to script it for you.
Exactly! Thank you.

This is possible, I wrote exactly what you want before actually, but I lost it.
You pressed a hotkey and it would start tracking whatever object you were looking at. I also used an "offset" so if you wanted to stare at the player's feet, or a specific corner of one brick, it would keep tracking that, instead of the center of the object

And why not use a real aimbot? It would be much more precise too.

And why not use a real aimbot? It would be much more precise too.
Because I can't find any that work. The only one I found just focuses on the origin.

And why not use a real aimbot? It would be much more precise too.
Because most people dont want such a thing distributed?


But you still don't understand that someone could easily make this not require the server sided addon.

If you did make this, the chances of Fail Bin are certain.

But you still don't understand that someone could easily make this not require the server sided addon.

If you did make this, the chances of Fail Bin are certain.
What exactly?
The only thing the client needs is a function to aim at a position, and a function to receive the player positions from the server.
It would in no way be fail-binned.