Author Topic: Restricted Aim-Bot (for cinematic purposes)  (Read 2798 times)


No.
Does anyone actually read the topic?
I explained exactly what he wanted, and it can't be abused unless the server script is enabled.

someone could easily make this not require the server sided addon.
Nope
As I said, I've made this before. All the client-side script is, is a "lookAtPosition" function that I grabbed off an already made thread, and a clientCmdLookAtPosition function that the server can call to make the client call lookAtPosition.
This add-on requires the server to give the client a position; there is so easy way to do this client-side, as ::getPosition methods do not work client-side
« Last Edit: May 13, 2014, 10:56:03 AM by Headcrab Zombie »

This add-on requires the server to give the client a position; there is so easy way to do this client-side, as ::getPosition methods do not work client-side
Then don't use the method?

Then don't use the method?
What else is there?
Either way, whether it's possible or not doesn't matter. Saying the client-side aspect could be "easily be made to work without the server" is false because you'd have to almost entirely rewrite it to work that way, the only thing you could reuse is the lookAtPos function that can be found already written on this forum.
Plus aimbots are pointless in this game because of the slow projectile speed.
« Last Edit: May 13, 2014, 11:13:29 AM by Headcrab Zombie »

I had an aimbot that worked if you were host