Author Topic: DTS Collision  (Read 12458 times)

I've attempted to create a brick (in this case, a tent) with DTS collision, but it doesn't seem to be working. The visual mesh and boundaries (part of the converted obj) work just fine, but the DTS (exported in Blender 2.49) does not seem to work as collision, even with it in the script. The console contains no errors and neither did the DTS export.
Add-On and source models
« Last Edit: May 15, 2014, 07:47:52 PM by TristanLuigi »



it was 2 hours
compared to the rest of the forum that's quite a while

compared to the rest of the forum that's quite a while
It can be up to a week until you get a useful answer here.

It can be up to a week until you get a useful answer here.
True.

It can be up to a week until you get a useful answer here.
I've been waiting longer than that

Add-On and source models
That link goes to a mediafire folder.  It does not contain the source models.

That link goes to a mediafire folder.  It does not contain the source models.
Fixed.

I still can't see the source models.

Also, when you want to make a dts collision mesh for more complex bricks you need to build it up from smaller convex shapes. This version of Torque is said to support up to 10 collision meshes (Col0 to Col9). It's a little similar to making complex objects out of brushes in HammerEditor.

Fixed.
Now it just goes to one of the zip files in the folder you linked to before.  This zip folder also does not contain the source models.

I turned the blb back into an obj.  Then exported it to .dts using 2.49b.  I forgot to flip the normals when doing that, so I kept getting stuck inside of the walls. :P But that's my own mistake.  Other than that it worked fine.

Now it just goes to one of the zip files in the folder you linked to before.  This zip folder also does not contain the source models.

I turned the blb back into an obj.  Then exported it to .dts using 2.49b.  I forgot to flip the normals when doing that, so I kept getting stuck inside of the walls. :P But that's my own mistake.  Other than that it worked fine.
Weird, I swear I put the source files in said zip.

http://www.mediafire.com/download/7obxew6pbs6ir2a/Brick_Modern+%28Source%29.zip

I have no idea why you're messing with empties. Try this: http://bayfiles.net/file/1fd2e/OTAddi/propercol.zip

I have no idea why you're messing with empties. Try this: http://bayfiles.net/file/1fd2e/OTAddi/propercol.zip
Because that's how you export DTS files, right? It said so on your Blender thread :P

Because that's how you export DTS files, right? It said so on your Blender thread :P
Empties are a pain and aren't needed, the tutorial is really just telling you how to make them in case you need to make them. I believe I read somewhere that they are automatically made.

I also think that you don't need to use dts collision, because bricks can be made with collision.
« Last Edit: June 10, 2014, 04:50:08 PM by Aware »