[Update] I've been making progress with infinite terrain generation! I just finished a script that saves "edited" chunks in .bls format; I even tested loading the chunks as separate saves and it works (there is an issue with rapids bricks though). I also finished some scripts that gradually build and remove/save chunks to prevent lag.
I'll upload a video once I get chunks to load from saves. If anyone knows a custom script for loading bricks from .bls saves, please let me know - it'll save me a lot of time.
Sounds awesome! It would be cool to have an option to generate island terrains as well. Maybe something like in one of these pictures, but not just a generated square that cuts the terrain off where it is not sand on the edges.
That's a great idea, and not overly difficult to achieve either.
When are you planning to release this?
Hopefully in the next few weeks, maybe sometime in late June?
I'm not too sure yet - I still need to finish water brick placement; ModTer support; the GUI, detail brick placement; finalize infinite terrain generation; gradual finite terrain generation passes (like for terrain first, then ModTer, then details); and misc stuff like place-capping, clouds, boundaries, preset support, etc.. So, still a lot to do.
Would it be possible to add like 1 plate to the "voxel-like" option, so there is a 1 plate gap? And then you could add like grass on top of it with another option?
Already planning on including these options. :)
if it supports modter, will it be able to generate maps with slopes and arches?
Yes, you will be able to. Right now, I'm planning on only using the same height-scale ModTer brick across the landscape. But, if possible, I'll try to set it up to use different ModTer height-scales so that slopes will look more gradual.