Has anyone tried to make a build involving fighting hole bot bricks?
So far I'm trying to do a Hotline-Miami type build against bots with a modified Top Down Player(camera is positioned further away). All I have finished is a house populated with Blockhead(Default holes) and Prisoner(Bot_Town) holes with the bots evented to stay still until they see the player, in which case they suicidally charge in to beat you to death with melee weapons. Considering the fact that the top down player dies in one hit from T+T Melee(To me it does, atleast.), this is very effective. There is a music brick outside the house that changes. Untill you kill the last guy in the house(separated from the others), the music bricks will be playing the Bandit Base Polka/Bandit Radio from S.T.A.L.K.E.R:Clear Sky. Once you kill the last guy and touch a fence brick to activate the exit, the music changes to Stage 2 of Galaga Arrangement.
Anyone else have ideas for if they were to do a build primarily focused on combat against bots from the hole bricks? Navigating a mountain and fighting your way through the bots, with a boss-like enemy(high hp/powerful weaponry)? Something straight out of X-COM:UFO Defense, where the bots are terrorizing a city and its up to the players to save the civilians?
(Shouldn't have typed this so late at night, probably forgot something/made some inconsistencies.)