Author Topic: Vector shadows?  (Read 469 times)

Instead of having the shadows look all blocky, why not have it vector-styled? A certain amount of points to create the shadow on the block or ground. In my opinion, this should be easier than the current method of shadows.


How fast would it be?

I'm sure if this could have been done, then it would have been done this way.

???
Examples please?

Think of our current shadows like a simplified .png file. There is a 2d grid of pixels, each one is either in the sunlight or in shadow. What hes asking for is like a vector image, which (i think) is essentially mathematical equations which is used to create lines and shapes, in as much detail as you want. Generally, vector images are much better, however they are harder to create (in code) than 2d grids.

tl;dr This would make shadows crisp, not blocky.

The reason this isn't in existence is because it requires many more calculations per second than the current shadows, and would slow most of our computers down substantially, unless (maybe) the entire shader/shadow system were rewritten with this specifically in mind. And that's a maybe.