Poll

Would you guys like musics from other games or so to be included on some tracks instead of everything being composed for the gamemode?

Yes, have some tracks with musics from other games and other tracks with composed music
11 (61.1%)
No, compose everything
7 (38.9%)

Total Members Voted: 18

Author Topic: The SuperKart Gamemode Development Topic - It's Released!  (Read 130572 times)

he's probably just new, ignore him

also the hoverkart is loving Massive, even when compared to the planes. is this intentional
I've been thinking the same, I'll resize it eventually.

Beach track is nearing completion!



It's likely that I'll complete the track this weekend wow. I did the spawn area today (the picture in my last post is missing a lot).

so you know how in op it says you wanted an oriental jet ski track?

well the track i was working on was gonna be based off of Tsunami Bowl from Hydro Thunder which was a stadium track located in japan.

im not quite sure this is what you meant but it might fit the part

so you know how in op it says you wanted an oriental jet ski track?

well the track i was working on was gonna be based off of Tsunami Bowl from Hydro Thunder which was a stadium track located in japan.

im not quite sure this is what you meant but it might fit the part
That's futuristic themed, not oriental themed, I will make a track that is themed on chinese/japanese building styles.
« Last Edit: November 08, 2014, 12:05:35 PM by Filipe »

I've acquired some important info for track builders from our checkpoint scripter Alphadin.

How checkpoints will work:
Step 1: Plant the checkpoint brick
Step 2: Name them the checkpoint #
Dimensions will be 2x32f
They reach up 1 plate + 10 1x1 bricks

You'll respawn at your last checkpoint when your vehicle enters liquid, when you Self Delete, or (possibly) when a vehicle event toCheckpoint is called. I still need to find out whether or not the checkpoints can be placed inside modterrain bricks or normal bricks.

Hey um how can i build a superkart track and what addons/prints do i need to build?

Hey um how can i build a superkart track and what addons/prints do i need to build?
In addition to default bricks, the main brickpacks and prints you can use for superkart are:
  • Brick_ModTer_4xPack
  • Brick_ModTer_BasicPack
  • Brick_ModTer_InvertedPack
  • Brick_DetailTrees
  • Print_ModTer_Default

You can also build with default bricks. All of the add-ons listed above can be found at http://lugnut.co.vu/add_ons/ (though some of them I think are default blockland add-ons now) - use ctrl+f to search for each of those add-ons at the link.

In addition to default bricks, the main brickpacks and prints you can use for superkart are:
  • Brick_ModTer_4xPack
  • Brick_ModTer_BasicPack
  • Brick_ModTer_InvertedPack
  • Brick_DetailTrees
  • Print_ModTer_Default

You can also build with default bricks. All of the add-ons listed above can be found at http://lugnut.co.vu/add_ons/ (though some of them I think are default blockland add-ons now) - use ctrl+f to search for each of those add-ons at the link.

Thanks  :cookieMonster:  :cookie:

Edit: Wait does superkart also work with zonebricks? And does it need the default colorset??????
« Last Edit: November 09, 2014, 12:24:43 AM by mario0126 »

Edit: Wait does superkart also work with zonebricks? And does it need the default colorset??????
It uses the Trueno Colorset, also when the gamemode is released I'll send a download link with a ZIP file including all the necessary add-ons and stuff inside

Race Away - In early development

This is one of the parts of the track (Sorry for page stretch)




« Last Edit: November 09, 2014, 12:55:40 AM by mario0126 »

I made a poll to see which of the current musics people likes the most

I made a poll to see which of the current musics people likes the most
I choose main theme!