Poll

Would you guys like musics from other games or so to be included on some tracks instead of everything being composed for the gamemode?

Yes, have some tracks with musics from other games and other tracks with composed music
11 (61.1%)
No, compose everything
7 (38.9%)

Total Members Voted: 18

Author Topic: The SuperKart Gamemode Development Topic - It's Released!  (Read 124017 times)

I like both the Beta one with guitars, and then the techno version. I think then what should happen in my theory is that the beta one should be going on throughout the course, and then when you get to your last lap, the techno one comes on.

We got another in! This time is a remix by Kingdaro! (my personal favorite)
https://soundcloud.com/kingdaro/badspot-motorway-kingdaro-remix
Thanks a lot man!

I really enjoy the Techno and the 2nd version although I feel they should be used for different tracks.
The 2nd version should be the final cut, and the techno version perhaps use it for a Zero-G version of Badspot Motorway as the music style fits that theme.

As for the two cuts of the old version I like them as well, but they're missing a bit of something. Perhaps a more defined beat? Or maybe another instrument. Either way, that version still needs some polishing.

Edit: Well, Kingdaro's version was nice, but I worry about how it would loop. It also need more progression. Once the song peaks it doesn't really change. Might get boring or stale before the race ends.
« Last Edit: January 26, 2015, 01:45:15 AM by Mr.Noßody »

We got another in! This time is a remix by Kingdaro! (my personal favorite)
https://soundbutt.com/kingdaro/badspot-motorway-kingdaro-remix
Thanks a lot man!
No problem, bro. Had fun making it.

You guys may or may not know, depending on how familiar you are with my music, that I'm a house producer at heart. The version on my SC went through a ton of iterations from its first form, which you can listen to here. It started out as sort of a chill house thing. Figured I may as well post it for funsies, so you can see how the track evolved, in the course of four hours no less.
« Last Edit: January 26, 2015, 09:39:50 PM by Kingdaro »

I like both the Beta one with guitars, and then the techno version. I think then what should happen in my theory is that the beta one should be going on throughout the course, and then when you get to your last lap, the techno one comes on.
I agree, I had a thought like this too but I don't know if filipe wants to support final lap music

This gamemode has it's own youtube channel now!
https://www.youtube.com/watch?v=K_rdaps24tg
It's still empty but we'll be uploading videos for it eventually.

How do i download superkart


I've been making a few tracks, maybe should have posted them here earlier.
Simple Speedway

Chill Circuit

Arid Castle


A fourth one is in progress, Sequoia Raceway.


I should probably get back to my jetski track

Those tracks look pretty good, though a little plain in general. I'd like it more if they had more features and obstacles to them, just something to spice it up a little beyond just being a flat road to drive on. Add some more pitfalls, ramps, and so on.

Why the hell did Kingdaro's song version get so many votes? It's not fitting in the slightest.

The track it's for is a simple, neutral track. Having fast paced techno style music on it seems silly and out of place. It would work better on a more hectic, more detailed track possibly utilizing the zero gravity cart not a simple motorway.
You people never cease to astound me with your bad aesthetic choices.
« Last Edit: January 28, 2015, 02:07:28 AM by Mr.Noßody »

I'll have to agree with Mr. Nobody here. I think all three track choices for this track aren't too fitting when it comes down to it. Something like this would definitely work a little better, but I personally can't make this kind of music. Would be pretty cool to see someone step up to do something like it, though.

I had to vote the techno remix because you're not letting us vote the beta v1.