Author Topic: What happened to leaning in videogames, and what happened to Tactical Shooters?  (Read 2253 times)

EDIT: I would love to see the best of both worlds, of course - I just don't think that the way you're proposing it is how it should work. Rather than cutting the budget of big corporations, the big corporations just need to take risks and hire the indie guys. Risk is the only way the industry can move forward, but many companies aren't comfortable with it - I don't blame them, though. I wouldn't want to give away millions of dollars if there's a potential for it to go to waste.
Wow, holy stuff, it's like exactly what I've been saying the entire time! Do you want an award for not reading the thread or for just being blind?

Too bad that's exactly what EA did with Assassins Creed, Dead Space, and Medal of Honor. Take your pick.

I am tired of point and click games tbh

realism would be cool, but I don't have friends to play tactics with

also 'realismcigarettes'? I'm sorry, didn't know your opinion is approved by all the leaders of everything ever to be a fact, as that is what you seem to think. no need to call people cigarettes just because their opinion doesn't match yours

I actually do often enjoy fighting against overhelming factors. Such as when my team is loosing in BF3, or the enemy team is gangbanging our spawn with loving sentries in TF2. I enjoy clusterforget maps where the whole point is to spam pipebombs across the maps and try to hit something. I love sieges and I still wish there was a decent FPS where in a game mode, all you would have to do is shoot at a wall while trying not to get shoot by the defenders, but that isn't happening because 'i duno wat 2 du im guna go to a dm servr and poit n klick at dudz and wil be best pl evr' people are apparently the target consumer group.

Also people brought up AC. I just recently got black flag, and I couldn't give less stuffs about it. I rarely play it because the missions suck, the base mechanics are boring, and the story line is dull imo. And when I would finally feel like playing, they give me this bullstuff 'lol irl animus dudes go walk around with the speed of a snail, talk to idiots you don't care about, and HAX STUFFZ!!1'. I play this game for the assassins, not for some stuffty software developer simulation that has nothing to do with the meh story.
Edit: also Uplay can go forget themselves
« Last Edit: May 31, 2014, 04:41:10 AM by SgtDaemon »

Red Faction II has the leaning mechanic, but only the enemy AI can use it to their advantage; the player can't. Neotokyo also has the leaning mechanic.



Watch_Dogs has leaning iirc.


also 'realismcigarettes'? I'm sorry, didn't know your opinion is approved by all the leaders of everything ever to be a fact, as that is what you seem to think. no need to call people cigarettes just because their opinion doesn't match yours
You /actually/ think that I'm calling that guy gay?

Come on, really?

AAA won't "risk" money on innovation, and Indie doesn't have money to expand.

Realism is a buzz-word. The closest we'll get is the Uncanny Valley look and feel. I hate "realism" because it's too easy to break immersion.

As you get closer to emulating real life, the threshold at which a player will allow for acceptable breaks from reality obvious decreases. If they see something like a leg stretch or a car fly in a game that's supposed to be hyper-realistic, suddenly they'll be reminded they're in a game, and you've just lost all the pacing you were attempting to build.

That's why abstract worlds are better. You can safely build new rules that the world operates by, and the players will learn those rules and accept them within that world. That way, you can actually "justify" some bug or glitch, and the player won't lose their suspension of disbelief.

You /actually/ think that I'm calling that guy gay?

Come on, really?
Who?


The problem doesn't come from the games. The problem comes from the people playing the games. For example, Counter Strike has huge attention to detail when it comes to realism and tactics:
  • Shooting the chest or head of someone is a lot more effective than shooting their limbs
  • Crouching and standing still greatly increases the accuracy of your gun
  • Your health directly influences your speed. How fast can you move when you're in pain?

The game easily could have been a multiplayer SWAT (that's exactly what it was supposed to be), but people treated it like any other multiplayer deathmatch during its time. Another example would be Battlefield. It tries to be realistic but fails horribly when you can jump out of a plane, shoot down another plane, and then get back into the plane you jumped out of. What we need is a game that forces you to think; a perfect balance between predictability and randomness. Something that takes the precautions and planning ahead in games like SWAT, and mixes it with the attention to detail in games like Counter Strike.
« Last Edit: June 01, 2014, 10:33:28 PM by the hacker »

I remember Deus Ex have leaning too, or am I mistaking it with something else?

I remember Deus Ex have leaning too, or am I mistaking it with something else?
Ah, Deus Ex. It had leaning, but it also had the GEP Gun.

I still play Operation Flashpoint and ArmA: Cold War Assault.


Most tactical shooters are good imo...