Author Topic: Server-sided aimbot  (Read 1138 times)

So there would be two mods. One server sided mod that sends player positions to the client mod then the client mod would make the player look in the direction of one of the positions.

just... why?
this seems so easy to abuse, and only people with the client will actually be able to use it. anyone who joins will be unable to use it.

or maybe just an aimbot item

Or maybe guns with autolock aiming.

Maybe cutscenes or aim assist for RPGs? I can't really see that much use for this though.

You wouldn't and shouldn't need a client-side to this.

You wouldn't and shouldn't need a client-side to this.

The server can't pitch a player, and the client can't locate the target (in theory). Together they can do both.

I can already imagine servers with admins with aimbots.

The server can't pitch a player, and the client can't locate the target (in theory). Together they can do both.
Or you can use AIPlayer/AIConnections.

Those don't work while a GameConnection is controlling the AIPlayer or Player.

Here's another thread with some more detail
http://forum.blockland.us/index.php?topic=257759.msg7516759#msg7516759

I made it before. The intention was a "camera tool" for filming purposes, smooth tracking of a player, instead of jittery, manual, mouse movement tracking. Nothing abusive or DM related at all. It's like the camera tool in Garry's mod, if you've played that. You could even tie it to one specific tool, that way there's no way to use other weapons at the same time
« Last Edit: June 02, 2014, 11:18:20 AM by Headcrab Zombie »

You CAN have an aiconnection and a normal client controlling the same body
Try it.

and then you can...

yourAI.setMove("pitch",speed);
yourAI.setMove("yaw",speed);

all while the player is still controlling the body.

Issue with this is you cant get the pitch (unless i missed something)